asadex

asadex

Joined Member # 3038362
15 Posts 57 Replies 471 Reputation

that's really unfair,39 bucks for an expansion and i have to rebuy all the original games!? i Hope that's not true really

15 Replies 36,244 Views

You can edit a particle effect that shows the "shot" and the "recharge" effect after the shot ( for example 5 seconds long) later take a look to the entity files of the ship you want to mod and modify the "recharge" time of the weapon setting it as long as the particle effect you made. So it shots, recharge ( with the effects ) and it shots again each 5 seconds

9 Replies 4,318 Views

Why not to add Pirates as a playable race in multiplayer games, they get money not from resources and commerce but only from destroyng ships and other player missions assigned. Would be funny Would be a great expansion for the gameplay

5 Replies 5,511 Views

I modded Gameplay Costants to have a slow game ( movement speed, research and co. ) but i work a lot on balancing all the settings. I think that a slow gameplay is better for the singleplayer, slow movement let you spent more time on fleet micro management, for example is not easy for a recon starship to fly in enemy territories without an accurate path management, you can also manage the fleet position to flank the enemy ( with a slow turn rate when a starship is flanked is very hard

4 Replies 4,408 Views

As it was introduced the "super speed" game mode, is not possible to introduce a "super slow" game mode? Thanks

4 Replies 4,408 Views

[quote who="Kitkun" reply="5" id="2523534"] This sounds very interesting, si if i mod the ( for example ) Kol hull in the way the the laser emitters are surrounded by the hull, the laser line can go only forward?No. [/quote] Crap

8 Replies 37,873 Views

[quote who="Major Stress" reply="3" id="2523139"]because some ships may need restricted arcs so as weapons do not fire through the ships own hull. There you will need some improvisation.[/quote] This sounds very interesting, si if i mod the ( for example ) Kol hull in the way the the laser emitters are surrounded by the hull, the laser line can go only forward? mmmh [e digicons]*_*[/e]

8 Replies 37,873 Views

So, as i undrstood, is impossible to mod, for example, the front firearc in the way each spaceship is able to fire only in the front direction ( without any sort of impossible angle as Kol everytime does ) ? Thanks

8 Replies 37,873 Views

I'm working on a mod that use a shorter weapon arc system and a very slow movement spedd for starship, to make a more realistic gameplay and more tactical the movement of fleets. Anyone knows were i can find the line about the weapon arc system? Thanks

8 Replies 37,873 Views

I need a texturer to add textures to my steampunk models, if intrested send me a PM with your mail were to send my models, they are in 3ds format or, if you prefer in .mesh format

0 Replies 2,291 Views

I purchased online this game, i updated at 1.04, but each time i try to join a game it says my game is a diffrent version and that i've to upgrade it!!!

4 Replies 4,279 Views
Reply to Yamato Mod in Sins Modding

Here is everything you need http://shipschematics.net/cgi-bin/yamato/edf.cgi?capital

16 Replies 15,245 Views
Reply to Yamato Mod in Sins Modding

i'm actually working on a Steampunk mod, but a team of modellers could work on this one

16 Replies 15,245 Views
Reply to Yamato Mod in Sins Modding

Yamato was the name of the bigger battleship of the WWII Japanese fleet but also a manga based on battleships shown here

16 Replies 15,245 Views
Reply to Yamato Mod in Sins Modding

Battleshipo Yamato[img]http://shipschematics.net/yamato/images/edf/battleship_greatyamato.jpg[/img]

16 Replies 15,245 Views