My hat goes off to you guys, especially you EvilTesla, This as you know is something we have been trying to do with 7 DEADLY SINS. Congrats, and good luck! DANMAN
DANMAN3712
[quote who="Kuliakhan" reply="17" id="2102809"]I have a question.... I may just be overlooking it, but which Atlantian Ship has the crew Derelict Ship ability. I researched it and apparently some ship of mine crewed one as it went through a graveyard, but I can't figure out which ship it is. I am most likely just looking over it, but it someone could tell me it would be helpful. [/quote] That would be HORUS. Its one of the "gold" Orion/Atlanian ships, not the organic ones.<
[quote who="cmdrleeadama" reply="9" id="2101853"]i think i found a bug with the TCA. It looks like their upgrades that are supposed to reduce the resource cost of their units actually increase the metal and crystal requirements for their guys. I got through the conductive rails researches, which puts me at a 24% discount, but the price of my units and buildings actually has gone up quite alot. For example, my trade station actually costs 750 credits, 140 metal, 185 crystal now, which is alot
[quote who="tito_defekt" reply="10" id="2100285"]So, when can we expect 2.5 (SOON right hehe)???? [/quote] Actually working on that now. Hopefully within a few weeks. I want to change the mod first to the new version of Sins, and that may be what 2.5 is, then later add all the new stuff in, and that will be 3.0. I have not made up my mind yet. [quote who="Dizzy_XC" reply="8" id="2100020"]Good cuz I already said I used a poor choice of words. Please
Greetings All, DANMAN GAMES is back up and running, so if you need to go there you can again. ALSO, I have made a section on the official forum for various bugs you guys might be finding. Please post them there so they are all together, and I can begin fixing them right away. Here is the link: http://sri-corp.com/Forum/index.php?topic=1155.0 I will be checking it everyday for posts. Al
[quote who="Dizzy_XC" reply="22" id="2098924"] Quoting DANMAN3712, reply 21 Also, I did put research requirements on all TITAN ships, so no one should be able to build them from the start, but I will double check. DANMAN So the KOL BETA and the new Titan Marza class forget the name, I think u can buy right off. The KOL BETA is hugely nasty. The other requires 200 logistics, so at least there is something to
[quote who="DarthCaedusMorgan" reply="19" id="2098644"]I was going to download the mod today and already visited danmangames.com website, but today when I click on the link or type it in my browser I get a page load error of connection interrupted [/quote] The site is having a DDOS attack right now. I guess we brought them more traffic then they could handle. The server guys are working on it right now. Hopefully it will be back up in the morning. [quote
NEW FROM DANMAN SHIPYARDS! Here is a new TCA ship, named the Lorentz, that may be coming to 2.5 of 7DS: DANMAN
Also, Rebels may be coming later too, I have full permission from EvilJedi to use those. But again, I am limited to the hardcode limits, and right now they are on the back burner. DANMAN
[quote who="mr.WHO" reply="16" id="2097990"]What about Howeworld 1 races ? [/quote] Coming Soon hopefully! DANMAN
[quote who="icen9ne" reply="18" id="2098129"]In the game, you spell capital ship wrong for all the Atlantian ships. Is there a way I can go in and easily fix this? It is kinda driving me bonkers. Also, I like your inclusion of stellar conversion, but can you also reform planets after you destroy them like in the Moo series? You could also add new portraits for the Star Control races using images from Star Control 3. T
[quote who="Dizzy_XC" reply="14" id="2097896"]I'm hoping the 7DS 2.0 Empire's Military tech gets streamlined a bit. Seems like an afterthought how it was done. I mean, why would I take an ISD Type I when for the same tech and logistics and nearly the same price I can get a better type II? I think the Military Research Stations should be stepped to reflect the better version having fewer for a Type I and more for a Type II required. Gives the player a need to work to upgrade to some
[quote who="mr.WHO" reply="20" id="2096561"] Noticed 2 things. The TCA Bastongne Battlecruiser can't upgrade on lvl 8 or up. Nothing to upgrade to, it's maxed out. Same for Arilou Mothership. Anyway Arilou are like infection, you let then grow and you're dead I played as Arilou vs Empire and I had a lots of ship in lots of sectors, when I chased Empire task for I put multiple blockades and ambushes. It was so fun that I though: if
[quote who="donnor11" reply="16" id="2096354"]Hey, just so I don't make you gods angry, can I post some new in-game pics of the mod? Oh, and thanks for adding the tip about Ctrl+Shift+Z, it helped a lot! [/quote] Of course! This always pleases the gods. Especially if you have high quality pics, with all the hud removed. Please post, and share your offering! I am sure people will enjoy more pictures that what I have done. [quote who="darkrem
OMG....I need to update! Mans00ter my friend, you never cease to amaze me. This is awesome work. And if Last Stand includes this....WOW. DANMAN
[quote who="Dizzy_XC" reply="7" id="2096085"] Quoting DANMAN3712, reply 2 Hi guys, The vanilla races are just that, vanilla. I did this on purpose to prove a point. To prove what could be accomplished through modding versus standard out of the box. Enjoy the vanilla races now, especially if you want a challenge. They all die in version 2.5 DANMAN I've been think
[quote who="Thoumsin" reply="1" id="2095259"] Quoting Dizzy_XC, reply 5 I ran into one from The Dark and it kicked my arse. 8k hull 4k or more shields... almost 3x that of my TEC capital ship. Try the TCA, they are the TEC on steroid... TCA, The Unity, and The Dark are the steroid version of the TEC, Advent, and the Vasari... It is not yet finish, but for more information about the 7DS race, take a loo
Hi guys, The vanilla races are just that, vanilla. I did this on purpose to prove a point. To prove what could be accomplished through modding versus standard out of the box. So, the TEC, ADVENT, and VASARI are unmodded, out of the box. If you want all the new features, especially the research, use the TCA, UNITY , and DARK FLEET. Enjoy the vanilla races now, especially if you want a challenge. They all die in version 2.5 DANMAN
I fixed my main post with this info, so this thread is no longer needed Samaz. DANMAN
I will be looking into the VSD's behavior. It seemed fine for me, but maybe something happened when I converted it over. I amy release a new version in a day or so if I find any bugs on this end. [quote who="mr.WHO" reply="2" id="2093694"]It looks like VSD 2 use VSD 1 model. I have a weard bug: When I start the game for the first time everything is ok. When I start it again, there is no sound, only music. When I click "menu" button,
SETTINGS ON HIGH:
[quote who="DroneFragger" reply="19" id="2093039"]The Fact this isn't for entrenchment is going to push a lot of new people away. That and the horrific system requirements. It seems kinda redundant including all the shiny graphics mods if you have to put the graphics down to basically nothing to run this mod. [/quote] Understandable. Thing is 7DS provides a lot more than Entrenchment does, so hopefully people will downgrade, or at least set up another install of Sins.
[quote who="kyogre12" reply="17" id="2092995"] I also may start another thread, since I cannot seem to edit the top of this one, but I will try one more time. Start a new thread??!!? This one almost has 3000 posts. Isn't it fitting that the biggest mod out there has the biggest thread? If its necessary, then I guess you should do it, but it seems a shame to loose this thread... EDIT: Nevermind, you managed to update the top while I wrote this. Thank goodness.<
[quote who="Scythe_210" reply="14" id="2092988"]Just wanted to let someone know that the victory 1 star destroyer does not attack. When u order it to attack it just sits there and does nothing. hope u gguys can get it fixed. thnx for the time. [/quote] Try loading it up again, and play again. If that does not work, try unloading the mod, and reloading it. LAst resort will be to reinstall it. The VSD1 works fine on my end, and is set to auto att
MAIN POST UPDATED!......Finally! DANMAN