[quote who="gamerking345" reply="13" id="2139563"] i was just wondering if its possible to have two separate versions of sins on my computor, one for 7ds and one for v1.15+. i really want 7ds but i dont want to uninstall and re-install my game and not be able to use the more modern mods YES! I am running two versions right now. ... okay, can you tell me how? [/quote] Sure, you need to install the game a
DANMAN3712
Greetings Again! Just an FYI, I have finished all the Empire ships for the conversion. Next up is the Atlantian Frigates.... DANMAN
[quote who="ManSh00ter" reply="11" id="2131015"]Yah, but here comes the "Game Needs" hammer. I already have a ship that can one shot a cruiser and then some. So, the Wyrm is supposed to replace the Tyrant battleship, and act as a filler for the tactical weakness of the Xin, which is that, compared to the other upcoming factions, they are not very well geared for offensive. Oh sure, their ships can eat puny TEC tincans for breakfast any day, but the Xin favor thick armor and strong shields as
Greetings All! Yes to those questions, this is only for 1.05 Sins. Version 2.5 will be for Entrenchment only as the 1.16 does not offer anything different in hardcodes, so the only point in coverting to 1.16 would be the cool little window in the top right hand corner. Also, a bit of an update, I am done with all the abilites, buffs, and capital ships. I am now working on the cruisers and then frigates. If anyone wants to help with the conversion, let me kn
[quote who="boshimi336" reply="20" id="2133527"]I tracked down where the spiral galaxy files are and which ones are causing the problems. They're in the Texture Folder. galaxyspiral.dds galaxyspiral2.dds galaxyspiral3.dds When I deleat them, it just leaves behind white blocks ... is there anyway to edit a .dds file or some other way to make things see through ... or replace them with a
[quote who="DarkCloud" reply="9" id="2137086"]Could I add a 30% speed buff and that work?[/quote] Glad you got it to work. Also, feel free to use the nebulea I made. Just be sure to give credit. Carbon16, thanks for your help here. I have been busy with RL to be in here this past week. [quote who="soasertsus" reply="5" id="2136044"] Danman Have you seen the Dawn of Victory mod? It is still in progress but
[quote who="doberman211" reply="10" id="2124907"]I answered that question Dark on the forum a few minutes ago. Im just wonderin how to add a planet to a mod. I copyed all the mesh, texture and entity info. I also added it to the galaxyScenarioDef. I added the black hole from you're Solar Sins mod into Celestial Bodies mod. The star does'nt show up in the game. And i would like to know how to add the star in this case, to the string file. Also how to convert .d
Mansh00ter, Just dropping in to say "hi" and thanks for commenting on the "ASK" thread. I appreciate your help. Any word yet on a Xin vs Atlantian War? Hehehehe....would love to see that my friend. Good luck, keep going, and let me know if you need anything. DANMAN
Yeah, Sins 1.05 for now guys, no Entrenchment. That is going to be a few more weeks. DANMAN
Greetings All! Sorry I have been away for awhile, REAL LIFE and stuff with the 7DS mod and the new website have had me busy. Also, it seems like I have a few people here who know a thing or too (THANKS MANSH00TER!!!!) and you too soasertus! Ok, now on to some other answers for you all 7DS 2.5 will be for Entrenchment only I am afraid. There is no more room in the other version for me to expand 7DS any further as I have nearly hit all the limits which Entren
Greeting All! My....I wanted into a hornets nest didn't I? Well, I am here to calm you all down. DON"T WORRY. I am working on the Entrenchment version right now. I am in the middle of converting the captials and Titans over, then on to the firgates. It is taking longer than I thought, since there is so much that changed in each file. Also, my REAL LIFE is very busy right now, so I only have so much time to dedicate to the mod right now. Any he
[quote who="EternalDragon" reply="5" id="2122987"] Quoting DANMAN3712, reply 4 Quoting neterw, reply 2hi i tried to make ship invisible, but i couldnt... i think there is a hardcode limit or what... the phaseout doesnt make the ships/mines invisible, just foggy... did you, danman or someone else make the ships truly invisible? Sadly it is not possible at this time. It is a hard code that many people are fighting. Perhaps if y
[quote who="neterw" reply="2" id="2121930"]hi i tried to make ship invisible, but i couldnt... i think there is a hardcode limit or what... the phaseout doesnt make the ships/mines invisible, just foggy... did you, danman or someone else make the ships truly invisible? [/quote] Sadly it is not possible at this time. It is a hard code that many people are fighting. Perhaps if you made it permenant, this may be possible, as it would be coded to the model of t
[quote who="soasertsus" reply="20" id="2122137"]This may sound like a dumb question. I downloaded the mod and the files name was "7 Deadly Sins 2.0 Final". I thought it was supposed to be version 2.1. Did I download the wrong mod? If so where would I get 2.1 Thanks PS: Awsome job! [/quote] When did you download this, and where did it come from? If you check www.danmangames.com (its fixed now!) T
[quote who="Gurren" reply="12" id="2120904"]I'm still bummed that 7DS 2.5 will only be for Entrenchment cause I can't get it and will be missing out on the mod . [/quote] Don't worry, another version will still be available for the people who stick with 1.05 / 1.16 versions. But there is too much modding abilities to ignore Entrenchment. Plus I am getting hundreds of requests to change over. [quote who="JudasProphet" reply="11" id="2120831"]Keep it up DANMAN
[quote who="Archaon6044" reply="7" id="2120637"]Happy Birthday 7DS by the sounds of things, 2.5 (or the next full update) will be on Entrenchment? i also believe you said something about "changing the way that SINS is played" danman. care to elaborate? [/quote] YES, 7DS 2.5 will be for Entrenchment. There are too many modding possibilites for me to ignore. "Changing Sins" will be left up to my new Galac
[quote who="neterw" reply="4" id="2120184"]okay, i'll wait for you to hosting that converter tool, please notify us when it is reachable. till then if you send me the model of the CapitalShip_PsiBattleship i would be grateful thx [/quote] Sure thing. PM me your email address and you shall have it. DANMAN
FYI, I am plowing through the conversion. I did all the ability files yesterday, and now I am working in the buffs. Cap ships are next. DANMAN
[quote who="neterw" reply="1" id="2120078"]Hy. I have a question, how can I import an already exist sins mesh into XSI. I wanna change the ship and the texture. PLS give me some informations aboute this. THX [/quote] You need to use the new ConvertXSI tool, or the GUI that is floating around the modding community (I will be hosting it in a day or so, so don't worry about it) Then use that to convert the model into XSI. OR - tell me wh
[quote who="Whitetooth_the_Terrible" reply="25" id="2119920"]OMG this mod is amazing Danman, i just downloaded 2.1 and am completely blown away. I Started a game as the Empire and as soon I finished my Venator class star destroyer I knew it was gonna be awesome, it just felt so right. I only played for a little bit cuz I need sleep but congrats to you and your team. I can't wait till i get around to full blown imperial star destroyers. [/quote] You are most welcome. I am ve
[quote who="xgothshadowx" reply="23" id="2120055"]DanMan, Have you received my application over at your site yet. [/quote] Indeed I have and thank you for joing with us! I do hav a question however, do you want to become part of the 7DS team, or DANMAN GAMES, or both? Just let me know. You qualify either way. I would love to have someone of your caliber on board. DANMAN
[quote who="WilliamLeverett" reply="21" id="2119660"] Quoting DarthCaedusMorgan, reply 20 Quoting WilliamLeverett, reply 19 I don't know what's wrong but I just downloaded and installed the 7DS Mod Version 2.1 and it will not load. Any help? Are you using the right version, you should be using sins v1.05 for this mod Yeah, I go into options and tell in to endable the mod and it say it is enabled b
[quote who="adecoy95" reply="20" id="2119817"]if you added up all the time you spent modding for this game, how much time do you think you have spent? i have always thought of modding for games as a very time consuming process, even tho i have never tryed it. i am wondering about how long it takes to make great stuff like 7ds [/quote] Well, just personally, I put in an average of 3 hours per day. Since I started in March with 7DS (Happy Birthday 7DS!). So
[quote who="harpo99999" reply="12" id="2117182"]thoumsin I have 7zipd the mesh filder for you here http://www.mediafire.com/?sharekey=b70e23d4568339f600d27174b47c6657e04e75f6e8ebb871 harpo [/quote][quote who="adecoy95" reply="5" id="2116868"]hey danman, do you like cake or pie? [/quote] I prefer Pie. Lemon or Key Lime is my favorite. [quote who="EvilTesla-RG" reply="7" id="2116905"]Hey Danman I guess I havn't tried hard enough to merit you
[quote who="wolfcat9" reply="16" id="2118808"]Fantastic !!! It got even better when I played as the Atlantians against 4 AI on a large map. Sometime in mid game all the research suddenly became FREE !!! What a boost - however I don't think it's fair on the opposition (unless of course they also get the research fro free). Am I the ony one experiencing this? [/quote] No, everyone who researches the ATLANTIAN VAULT will get free research. And with the new 2.1 release, it will