DANMAN3712

DANMAN3712

Joined Member # 3038393
11 Posts 1,138 Replies 32,484 Reputation

Nice one... You stole my mod name / idea.... I was going to use GALACTIC SINS as my next mod's name. Oh well, back to the drawing board then for a new name. Let me know if you need any help, since I am doing this now too. DANMAN

18 Replies 51,458 Views

[quote who="DarkCloud" reply="15" id="2249326"]Is there a way to adjust the scale? So as to make one slightly smaller/larger. Without too much trouble. What file is the user.settings file in?[/quote] You need to be more specific? Do you mean models, or just the viewable scale, like zooming in? [quote who="Tkins" reply="9" id="2248733"]Minidump woes... How do you get over the minidump woes? You put all this effort

495 Replies 1,059,508 Views

[quote who="ratchit01" reply="18" id="2250736"]Is it possible to convert minidumps to text?[/quote] Yes, you need to go to Microsoft's website and download their DEBUGGING TOOLS. DANMAN

495 Replies 1,059,508 Views

Greetings All! Sadly, I have not been in here as much as I should have been. I have been busy getting 7DS 2.5 ready, and dealing with real life. For those of you who have been helping me help the modding community, I thank you for all your efforts. Especially soasertsus, Thoumsin, Harpo99999, and Annatar. This has become the "Modding Community Question & Answer" instead of just me running it. I appreciate all your help, and I am sure every

495 Replies 1,059,508 Views

[quote who="Heinekus" reply="9" id="2251710"]Danman and/or Thoumsin, ive been looking through the alpha files and noticed all the textures from 2.1 are present. now are they entrenchment ready or are they there for conversion purposes still. And also if needed, i have entrenchment ready mesh's and textures of the Beta Kol and Beta Marza of the TCA. Near 100% positive they're good to go. Let me know if u guys still need em.[/quote] YES! Please email them to me at d

4,959 Replies 12,513,678 Views

[quote who="Kitsune ™" reply="17" id="2248142"]DANMAN amazing results for a game, let alone a Mod, 50,000 downloads. Congratulations! I am finally getting a chance to sit down and play your Mod for the first time. Running my file service is becoming a full time job lately, with my home business life is crazy. This is an interview of sorts. ( We are starting to do Mod reviews ) Are you planning other Mods? - Yes, I (we, 7DS tea

4,959 Replies 12,513,678 Views

Greetings All! I have to address a few things in the sort time I have. YES, many more races are coming, and yes they will all be balanced out in one way or another. 7DS is all about variety, and each race has its own unique playing style, with strengths and weaknesses, and usually you have to master a race in order to not get run over by the other races. Even the Atlantians, my personal project and favorite race, gets run over by other races if they are not careful

4,959 Replies 12,513,678 Views

Greetings All! Well, things have been a little hot in here hasn't it? There are many reasons why I am going to Entrenchment only. The main thing is modding ability and coding. Entrenchement offers far more, and fixes many of the bugs that were in the 1.05 to 1.16 version. If I released for 1.16, there would not be any difference from the last release except the cool pirate window in the top right hand corner. All the same hard code limits a

4,959 Replies 12,513,678 Views

[quote who="soasertsus" reply="22" id="2228981"]Hey, did you fix the Khor-Ah? When I say fix I mean that they were a little broken in 2.1, noting major but they still just didnt feel right. And do the icons for all the ships now have the correct picture for their corrosponding ship? Same with researchs?[/quote] No, not yet. They never have been "complete" per say. Icons and stuff takes time, and I haven't been sweating the small stuff that eats up LOADS of time.<

4,959 Replies 12,513,678 Views

[quote who="Mr_Blunt3d" reply="20" id="2228883"] Mwahahaha... The Ur-Quan Kohr-Ah are now in the 7ds 2.5, and I have their 5 captial ships working... "Considering that I represent the termination of you and your species, your fears are well justified.....Nevertheless, you must be cleansed"[/quote] "We do not KILL....we CLEANSE...." Mwhahahahahaaaa.... And now their textures are fixed too.... Ah yes, the Dynamic Battle Sy

4,959 Replies 12,513,678 Views

Greetings All! Thoumsin, don't worry my friend, I will only be putting out a VERY BASIC version, just to get the masses testing. It will be NO WHERE near ready, so you have all the time you need. I appreciate all that you are doing, and thanks for helping out in here. He is right too people, ANYONE can help. You don't need to know how to code in order to mod. Much of it involves 3D modeling, graphics, sound work, voice acting, coding, roleplaying, story

4,959 Replies 12,513,678 Views

[quote who="Desamator" reply="1" id="2221574"]Hey im having trouble adding a mod to my game, can you tell me exactly what folder i should put the mod into, how to put the mod into it ( what type of file), Theres seems to be no good explanation on the internet so, can you give me a lil step by step that isnt like, Open, Copy, Play, Go to- lil more in depth if you dont mind >. What Operating System do you have? XP or Vista? DANMAN</

495 Replies 1,059,508 Views

Greetings All! I guess I do need to make that "only for 1.05" thing a little bigger. Oh well. Anyways, things are progressing nicely so far in 7DS land over in DANMAN GAMES. Minus any special abilities, all Atlantian ships are fully funtional. I still need to convert all the textures though. Also need to put in all the modules yet too, and all the Atlantian research that I made. I am alo working on the Sa-Matra, the ancient battle

4,959 Replies 12,513,678 Views

[quote who="Thoumsin" reply="6" id="2221300"] Quoting salemonz, reply 3For my 2cents on swapping out the normal races, I don't ever play them anymore. The other ones are way more interesting to me (and I still get my original SoaSE kicks off with the spinoff races (Dark, Unity, etc)) I think that Salemon is right... Vanilla race was not more of any value when compare to the other races... but the steroid bosted vanilla race ( the TCA, the Dark, The Unity ) wa

7 Replies 8,329 Views

[quote who="soasertsus" reply="10" id="2221968"]will the empires starbase be the deathstar?[/quote] I orginally had planned that, but since Starbases cannot leave a gravity well, that idea was scrapped, at least by me. The Gollan III should be a nice starbase though... The Death Star will be more of a Titan class ship. And thanks for the props guys, makes me glad that people care about the Atlantians. Thet have been scrutinized from t

4,959 Replies 12,513,678 Views

Greetings All! Thank you very much for the grats, I really appreciate it. For version 1.05, you need the original CD I think. I don't know if IMPULSE will have it, but they may, especially if you registered your copy of the game. If you pirated it, then I am afraid I don't know how to help you. But you need a clean install of the original game, then Google the 1.05 patch (DANMAN GAMES will host it soon). UPDATE: The Atlantian ra

4,959 Replies 12,513,678 Views

[quote who="Unknown924" reply="18" id="2219621"]That is good news. Any chance you can release what you have and then add one race at a time with the manifest system?[/quote] I was thinking about doing that, but right now there is not much to show, and there is still a lot to go before it will be deemed worthy to be sent to the masses, or even my playtesters. Hopefully in the next day or so I will have something more concrete. Until then, it is one file at a time.....

4,959 Replies 12,513,678 Views

Greetings All! I see it has been very busy in here, which is good. For xXx, and my other loyal followers, thanks for helping out in here. There is a known bug with 2.1 with the Rogue shield upgrade. I am working on a fix for that, and will be a 2.2 release with some other bug fixes. As for the next version, that will be version 2.5, and will be for Entrenchement. The conversion is taking way longer than expected, as I am mostly handcuffed right now

4,959 Replies 12,513,678 Views

Ampule, 7 DEADLY SINS is a mod here, one of the biggest mods. It is a combination mod, plus tons of my own ideas, including aspects of Master of Orion and Star Control. Check it out and see for yourself! DANMAN

42 Replies 42,418 Views

Greeting Everyone! soasertus, that little tip makes sense, and I will try that before going any further. I think a lot has to do with all the new windows and such, and new research and abilities. They all deal with new or edited graphic files from what I have found that Entrenchment changed. Also I still need to flip all the channels of the ship textures to the new format, so that may also have something to do with it. More good

4,959 Replies 12,513,678 Views