Sa-Matra Fireballs of destructions (fireball is bigger than most frigates): <span class="Apple-style-span" style="word-spacing: 0px; font: medium 'Times New Roman'; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-w
DANMAN3712
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Sa-Matra with Kohr-Ah and Kzer-Za Fleet: <span class="Apple-styl
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Thanks Harpo! Once again you come through! DANMAN Oh, BTW got some photos coming of the new stuff...
Blair, I KNEW THERE WERE MESH AND TEXTURE HARD CODES! Wow, I wish I saw this post earlier. This EXPLAINS everything. Well, as you know, the 7 DEADLY SINS mod takes the engine to the breaking point then, with over 7 races, and many ships per race! Wow. You have my vote for at least a slight extension in the MESH limit and TEXTURE limit, like you did for the sounds. PLEASE make this happen if you can. Because of
Greetings All! WOW it has been a while since I have been here. Good to see that this thread is still going, although I am the first of this month. And I noticed for the first time this thread is no longer on the fron mod page! WOW, how did that happen! We need to fix this LOL! Anyways, the new 7DS 2.5 Alpha F is now available in the play tester section. All are welcome as play testers, just sign up and be active if you can. We
A shameless plug for me too, I am partial to the ones I work on, but try them all! Major Stress is right, the community here is awesome. Here are my suggestions: SoA2, SoaGE, Requiem, Sins of the 13th Tribe, Distant Stars, and of course my baby, 7 DEADLY SINS. Enjoy! DANMAN
Greetings All! Wow, it has been a long time since I was here last. I have been so busy dealing with life and pushing out Alphas and such that I almost forgot about coming here! Anyways, patience would be appreciated in this guys. I know you are all anxious to get the new version, so am I to get it done! Trust me, I and the team are hard at work to provide you with the best mod that NO money can buy LOL! Don't forget that we do have life commitments, such
Greetings All, Just letting people know I am still alive, just VERY busy. On my end, I added the Empire back into the mod, and testing them now myself to make sure there are no major bugs. Next comes the Rogue, then a new release to the playtesters. Just to be clear, the Alpha C is only available if you are a playtester, and only for Entrenchment 1.03. Also, you guys can follow us on Myspace, Twitter, and Facebook now. Loads of stuff over there.
Volt, If you are running Entrenchment, you MUST update the entity.manifest. This file controls which files are loaded and which ones are not. If you DON'T have Entrenchment, then check to make sure you put the files in the correct Mod folder. With all the updates, I have multiples on my PC. Hope that helps! DANMAN
Greetings All! Just an FYI, the 7DS 2.5 Alpha C is now available for the playtesters. Go ahead and test away! Besure to report any bugs insode that thread on the forum, as its the only place I will be looking. The bug racker is well.....buggy at best. [quote who="Lonestar123" reply="3672" id="2331363"]Downloaded 7DS 2.1 and I am having lots of fun with it. Atlantians are still Very Overpowered, especially once you get those research skills that low
Greetings All, Just wanted to let you know I am still alive, and I am preparing responses for you. Just been a little busy. DANMAN
Carbon016, My apologies, in an effort and rush to get this out there to help the modders struggling to either convert their mods to the new versions of Sins or Entrenchement, or help those would be modders who have absolutely no where to go or what do do, I guess I left out a few fine details. I am fixing this now at the top of the page. Also, I will now on my end be removing some of those programs, and just provide links instead. I was trying to make
Greetings All, Just wanted to let you all know that things are still churning right along. The Alpha B has been released to all playtesters, and is going well. I also just released on the website and in a new thread, and COMPLETE set of modding tools, never before available. Included are TEXT versions of Sins 1.17 and Entrenchment 1.03, along with tons of programs to make your own mod. My little way of giving back to the modding community, of w
SOASE AND ENTRENCHMENT MOD TOOLS PACK 1 - For SOASE 1.17 and Entrenchment 1.03 Greetings All! I have finished putting together a mod tools pack that is a complete set of tools for modding Sins 1.17 and
Greetings All! The post was my mistake. It was only there two people, and Kyogre was one of them. Just to let you all know that I have been in the background all the way. Kyogre and I go way back, and I have his back with this with every step. Anything he needs, he will get. The textures are shaping up rather well, and some new effects may be in order too, as Kyogre has prescribed. Models are also getting repointed, and look much bett
Greetingd All! JasonFJ, I would love to share stuff with you, and vice versa. Feel free to email me at [email protected] so we can set something up. Would be more than willing to trade stuff to you guys. I wish you guys in thr Requim mod the best success. UPDATE: AS far as a timeline goes, you guys know that I love to set them, and then break them due to other circumstances, such as REAL LIFE coming into play. BUT, that being said, the team a
In regards to fighters and squads, the abilities would have to go on the fighter entities themselves, not the squads. I also have to check to see if strikecraft can even have abilites. I am sure that they do in Entrenchment, because it allows for the mines to have the trigger ability. Cyberguy, I don't know if this stuff runs on a MAC, but you do have to you 7zip to unzip 7DS. If 7zip doesn't work on a MAC, you may have to emulate it somewhere else. Or, if need
You may have better success with Solidworks, as that is a engineering program like Autocad, and may be able to import the model, then export it as an OBJ file.. OTHER than that, how many models do you have? I have 3D MAX 9, and it can read Autocad files. I can convert them for you, but I can't take on that many right now. Just let me know and I'll try to help out. Cooljedidude, glad you figured it out! Da
Axalon: - Please, that would be great. I love those tracks, and would love to include them for you. You can email me at [email protected] And I am hoping to get the Imperial March in there, as well as several other Star Wars tracks. Little update for all: Things have been going nicely, and working with xXx has been a pleasure. We are getting models ready and inserted for the Ur-Quan Kzer-Za, along with custum weapons a
Greetings All! Just an FYI, there will be an release this weekend for testers. ALPHA "B". The Arilou and TCA will be available to test, along with other changes. And PLEASE use the bugtracker system guys. Thanks! DANMAN