GrimTuna

GrimTuna

Joined Member # 3039500
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Also be aware that when playing Vasari if you pick up the 'Phasing civilian structures' tech (can't remember what it's called), your labs can become permanently phased if they get shot up (you'll need to manually unphase them). While phased, they don't count as labs for the purposes of research.

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[quote] what about refinery ships. do the same rules apply to them? [/quote] Refineries work completely differently from trade ports. Each refinery will service *all* extractors within 1 jump of the refinery. If you mouseover the extractors in the system with the refinery and the systems surrounding it, you'll see a 'Refinery Quota' value. Each extractor can support 3 or 4 refineries, depending on the type of system. Adding more refinerie

32 Replies 18,919 Views

[quote] Dead asteroids (no logistic slots) dont count as empty though and interrupt trade routes/dont count as jumps. [/quote] TEC get a tech that lets them build structures on dead asteroids (+8 logistical slots). :)

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[quote] I'd also be interested in more info on how the 'trade network' bonuses work. [/quote] This is from memory as I don't have the figures on hand right now, but I did some testing the other day and came up with the following: * The longest trade route is not actually the longest possible trade route you could imagine - it's complicated ;). * The numbers you get for credit income from trade are rounded. * Each trade centre gives ~1.15 credits/secon

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[quote] I lost a multiplayer game because I tried to eliminate the pirates.... turns out you can't even take out their base [/quote] Uh, yes you can. Just siege it with siege units and then colonize it (pirate booty!)?

8 Replies 22,507 Views

The pirate base is secretly a giant phase node stabaliser and they're just sending in reinforcements from the Pirate Empire ;). If you have the appropriate techs researched, you can actually see the pirates warp in from [I]somewhere[/I].

8 Replies 22,507 Views

#1 - One-way phase lane connections. With these we could design maps with interesting strategic possibilities, though I must admit the main reason I'd want these is for a pirate base you couldn't assault, super weapon, or even explore (bwahaha - I love pirate raids :D). Not sure how technically feasible it would be though, nor how you could represent this on the strategic level. #2 - Intersystem connection support for the galaxy editor. #3 - Stacking phase inhibitors, though yo

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