peleprodigy

peleprodigy

Joined Member # 3039771
4 Posts 33 Replies 3,480 Reputation

[quote] I've occasionally ran into trouble fighting against normal AI ships who used the repair ships to support its fleets, they just wore me down with attrition and I couldn't hit him harder than he could heal. I tried focus firing on the hoshiko's, but the AI would just warp more in. In the end I had to retreat with heavy damage. [/quote] This is exactly what is happening. Every single ship in his damn fleet has that little bright light a

22 Replies 36,996 Views

Planets with maxed out population, and maxed out emergency shelters, and maxed out planetary defenses, need to last a long time under a seige frigate assault. a very long time. And phase intercepts need to work, period. The ai doesn't seem to be bothered by them in the slightest.

105 Replies 71,086 Views

actually i am fighting the TEC, in my territory. in which i have a couple of guass cannons and a hanger bay to boot. the ai fleet composition is similar, but its capital ships are on average on or two levels lower than mine.

22 Replies 36,996 Views

my fleet is: kol*2 marza*1 akkan*1 Dunov*2 kodiak*23 perchereon (sp) *23 cielo*20 garda*25 hashiko*25 cobalt*21 javelis*25. not interested in planetary bombardment, so no siege frigates in this fleet. so what am i doing wrong? this fleet should be able to at least take a few ships down with it. playing on normal ai.

22 Replies 36,996 Views

As in where in my file system. I spent about 5 minutes looking for them, which is far too long. They need to be in either the stardock games folder, or in the user data folder. -2 to stardock and ironclad.

2 Replies 10,724 Views

What a terribly frustrating game. I have played for over 10 hours now, replaying a 1v1 from various save points. Each time it ends up in a huge fleet engagement where the ai and I bring in pretty even fleets and it (AI) ends up mopping up the gravity well with me. i have researched pretty much every facet of combat, including the long range cannon that i keep lobbing at his few remaining planets. and i have a balanced fleet, with a few level 9 cap ships and a few level 6 or so and every suppo

22 Replies 36,996 Views

I agree that the planetary defense elements are poor. I have one particular save game where there is basically a choke point asteroid that i have fortified with 8 or so gauss turrets and ~3 fighter bays. Plus I have a large fleet with about 5 cap ships (average level of 6), and 100 misc other ships in the gravity well. the ai opponent jumps in with a fleet approximately 25% larger, same number of cap ships, and proceeds to wipe me out, taking perhaps 5% losses in the process. I have

136 Replies 153,712 Views

How do I decommission an asset (tactical or logistical structure, for example)to regain some of the invested raw materials and/or credits? thanks

5 Replies 13,797 Views

I am consistently keeping the bounty for my opponent higher than the bounty on me in a 1v1 match, and this is evidenced by the bounty charts: my line for my spending on pirate bounties far exceeds that of my opponent. however, I am always the one getting attacked. someone please tell me what I am doing wrong. I am trying to fund a covert war on my opponent by way of pirate, but it is not working. my ai opponent reaps all the benefits of pirate warfare, but i am paying all the costs.

218 Replies 214,041 Views

A campaign would make this game better for me. It would give me objectives to achieve, and would provide a pay-off for achieving the objectives by way of narrative, cut scenes, etcetera.

124 Replies 147,293 Views