It is really going to suck for all those people who didn't vote for Obama when their grandchildren ask about them this historic election that they read about in their history book years from now. Like saying you voted for Hoover in '32, or or perhaps Douglas over Lincoln.
peleprodigy
I have founf both PJI's and flak frigates to be useless. I won my last game without building a single one of either
The fact that some people care so deeply about this is exactly why I don't play against strangers on line.
I don't play this game online, but it doesn't surprise me that people quit. After all, a lot of people quit all online games when they are losing. If you think about it, quitting is really doing is speeding up the loss for the quitter. I don't blame them, really. This is a long ass game when things are going well, it must seem twice as long when you are up against it. In any case, I don't get my jollies from beating someone when they are down, so I really don't get mad at someone
I for one am always on the lookout for game ideas. Though I would point out, Lost Empires is already available on gamersgate. Perhaps Immortals is an expansion upon the aforementioned?
i recently won a 4 player ffa without researching or building a single flak frigate. i picked that up after checking the after action stats of my very first game, a 1v1 against the AI, wherein the AI didn't build a single flak ship. even though I had tons of bombers in my fleet. this told me that the AI's internal logic, which is part of the game code itself, sees little value in flak frigates.
which of the fours x's stand for diplomacy? not just in this game but any game? I see the point about there not being a peaceful resolution. In my game, it came down to me and my ally being the only ones left, and the allegiance between us was at 100%. As soon as our last common enemy fell the ai was like, "well, looks like we have to fight this out" and broke our allegiance. too bad for him, because I mopped up the galaxy with him. But in any case, there should be
[quote]I understand what you are saying ... but isn't it a coin toss whether your diplomacy efforts will work? I mean if it gives you three missions in a row that you can't actually do - all your efforts go up in flames, no?Dan[/quote] Actually each AI faction will only give you one mission at a time. What you need to do is strategize which ones you want to do, based on the AI's strength, the ease of accomplishing the mission, and their prexisting hostility towards you. My ru
While I agree that the diplomacy needs to be changed, I just won my first 4 player game against 3 normal AIs (after 2 previously unsuccessful attempts due to AI gang-ups as you described) by working the diplomacy. The first few runs through I neglected to do the missions, and all that did was make the AI mad at me. The secret the 3rd time was to ingratiate the AI to me, largely through doing the 'Give me resources' missions. I allied with 2 different AI's along the way, and not once d
A well done story doesn't have to be cheesy or forgettable. I am guessing they didn't put on in because the one they would have done would be cheesy and forgettable.
Add a Defensive, neutral, Aggressive setting for capital ships that determines the behavior the AI uses, i.e. defensive makes it take less damage but deal less damage, while aggressive means deal more/take more.
Yes this toggle could be like an aggressive v. neutral v. defensive toggle. good idea.
I for one think that the concept that victory in capital ship combat is decided entirely by the type and level of ship is boring. I can, however, see your point that this game does not model the concept of ship maneuvers very well, if at all. I would love if there were some way to level up the Crew and/or Commander of ships, rather than just the ship itself. So you could have a veteran crew and commander beat a higher level ship with a less experienced crew due to better tactical po
[quote] For me it has nothing to do with dodging, rather it has to do with firing arcs. Since all the capital ships in this game have different weapons load outs depending on facing (i.e. fore, aft, port, starboard) it makes total sense that they would maneuveraround. i for one would like to assign a fire target for my capital ship and then set a heading. so i could send the ship in one direction,and have it fire in a
For me it has nothing to do with dodging, rather it has to do with firing arcs, and spreading damage evenly. Since all the capital ships in this game have different weapons load outs depending on facing (i.e. fore, aft, port, starboard) it makes total sense that they would maneuver around. i for one would like to assign a fire target for my capital ship and then set a heading. so i could send the ship in one direction,and have it fire in another with whichever weapons are available in that
1) Captains for capital ships 2) Starbases 3) More diplomatic options 4) Storyline 5) Effective PJIs
A game ending video that ties with the game intro would be appropriate.
I am glad to read this post, as I experienced the same thing with a 4 player unlocked against the ai. i was doing great until they decided to all gang up on me. i sent scouts to various enemy planets while this was going on and they were leaving one another alone. fix please stardock.
I feel like I have more control over the tactical combat in SOTS. In sins it is just a big furball as soon as you get about 4 hours into a game. The early stage battles are great, but once the ai starts building super mega fleets, it just becomes a cluster f***. I can never really tell what is going on in a battle, and often times I will zoom in and wonder why my ships aren't engaging the enemy, even though they are set to auto attack. and ditto on conquest: frontier wars. I am
That's too bad, that means the game will stay as is.
After one complete playthrough in a 1v1 against the AI, I have a very strong negative feeling about the way phase jump inhibitors are implemented in the game. I understand they are just meant to delay, but in practice any delay they provide is minimal. against the ai I had these things deployed all over the place, and in no way shape or form did it serve to delay the phase jumping parade in the slightest,. What I suggest is that these be upgradeable (perhaps they already are, in whic
This game replaces turtling with phase jumping. I would have definitely traded a heavily defended, turtled ai opponent for the one i spent several hours chasing in my last game.
[quote] I have spent the better part of an hour chasing a cowardly enemy fleet. How is this fun? A better question would be: Why? I've asked this at least 5 times so far and nobody really has bothered to answer it. If they run, you should sack their worlds. Yeah, it's anticlimactic, but that's broken AI, not a serious issue with phase jumping. Especially when you have phase in
I had a novalith cannon for about 3 hours in my last game, and it wasnt worth the cost. Boy I would trade 4 novaliths for one pji that actually worked. furthermore, i think this game needs more defense in general. i noticed in the AAR of my last game that my AI opponent spent zero resources in upgrading planetary tactical capacity. and it also spent very little resources on flak frigates. which tells me that the very logical computer sees little value in both.
Actually, the phase jumping breaks the game. I think is is simply not fun to have to chase an enemy fleet all over the place. Especially when you have phase inhibitors installed. I really see no effect from these structures. I have spent the better part of an hour chasing a cowardly enemy fleet. How is this fun?