It is clear that the Beta showed several important drawbacks of making phase inhibitors too power. I would like to summarize: 1. Current phase inhibitors are not working because they do not sufficiently stop enemy fleets from simply going elsewhere. This eliminates one of the supposed main strategic points of this game. 2. The phase inhibitor that completely stopped phasing out was too powerful because it allowed death traps that made the game unfun. 3. Phase inhibitor
fh00ls
It is clear that the Beta showed several important drawbacks of making phase inhibitors too power. I would like to summarize: 1. Current phase inhibitors are not working because they do not sufficiently stop enemy fleets from simply going elsewhere. This eliminates one of the supposed main strategic points of this game. 2. The phase inhibitor that completely stopped phasing out was too powerful because it allowed death traps that made the game unfun. 3. Phase inhibit
In what directory do recorded games files go? Thank you
I have a question about this as well. Does this skill also increase fire rate of enemy ships? It specifically says "all ships."
Capital ships are the most powerful and important vessels in your fleet. So which one do you build first and why?