Entropy5

Entropy5

Joined Member # 3039857
4 Posts 8 Replies 771 Reputation

I've never run a mod in Sins before and I was wondering: can you turn the mods on and off? In some games when you mod them you're locked into playing that mod. But does Sins have a way of letting you turn the mod off and playing the regular game (or even running another mod)? -Thanks

2 Replies 2,772 Views

I am thinking of playing this game again, and I was wondering what some of the best mods are out there. I tried doing some research on Google, but it was confusing since a lot of mods aren't done yet. What mods (that are fairly complete) would you recommend? I really want a good Star Wars one. (and I do have Entrenchment) -Thanks!

16 Replies 47,061 Views

Runs perfectly for me (even though I agree that Vista blows).

32 Replies 16,596 Views

I just played my first game. It's really addicting. I looked over at the clock and I had played for three hours straight. My only complaint is that pirate attacks happen too often, but I heard they're already changing that in the patch. Great work on this game. And I know the expansion will be even better (see Gal Civ 2).

0 Replies 6,281 Views

Thanks for the reply. I can look past the ships not manuerving as long as I can have more than a few fleets in my gigantic game. When I make a game that big I doubt I'll have time to look at the battles anyways.

8 Replies 17,316 Views

If I create an epic scale game, with about 20 planets per system and multiple systems; do I get a larger max fleet than if I create a smaller game? I am just worried that in the huge game that I want to play I'll end up with just one large fleet and I won't be able to make more because of the cap? I heard the cap is around 2000 (depending on your upgrades) so how many ships does this equal? Secondly, are there plans on making it so the ships manuever during the battle? So far I've noti

8 Replies 17,316 Views