mayhem87

mayhem87

Joined Member # 3041628
1 Posts 23 Replies 127 Reputation

Well I hate EA SPORTS and NFS titles, but other games r good. But I realy dont like a "must be every year with nearly no changes" policy.

55 Replies 205,675 Views

Not the same... If you steal something in shop - its theft because the thing costs something to producer, so you stole his invested money in product... but software dont hurt to devs because there is no difference in pirating/not buying But i definitely like SD/IC policy and will fairly support it

156 Replies 242,734 Views

to OrangeJumpSuits ---> Thats bullsh.it man.. If someone cant afford a game he cant play it? whats a difference to devs if he cant afford it and do nothin or pirate it and enjoy the game? with piracy - the priviledge to playing expensive games only if you r rich fall of. Im from Czech republic and I carefully choose who to support with money...depends on cost and quality of the game. So your theory about who can play and who cant is silly :)

156 Replies 242,734 Views

If some factions like Shadows and Vorlons r too difficult to create, just leave em.. will be still awsome to have the basic ones :)

311 Replies 481,776 Views

i think this should help: - increase max population limit on planets and objects and increase shelter effectivity - slow the bombers down so fighters can handle them - decrease bombers hull - it is in 1.02 patch but maybe it can be a little more.. - increase those phase delay machines and similar things... the point is that you must make bombers to be after-real-fight solution, where defence is destroyed - and only after that bombers can be deployed on battlefield t

105 Replies 71,039 Views

yes but you know, if this game is divided to sectors (planets,asteroids etc.) it must be guardable like in any other game, otherwise dividing to sectors is useless. I HAD the fleet there for some reason.... Like when you playin chess and someone will go thru your figures like they werent there

14 Replies 10,593 Views

Well its all about if devs wants to have fun/frustrating game. Nobody wants to play a chasing game... some guys can tell i must get used to it, but hell no! games are about relax and have fun, not learn a strategy which is boring/frustrating. Im a fan of epic fights too... look on screens from the game... big fleets against each other -> thats what people wants. I dont want only criticise, its very good game.. but needs debug a little

58 Replies 79,820 Views

I hate when cpu ignores the first planet (well fortified) and head straight to next one - less defended (mostly the bombers O_o) they r so quick you cant catch them and when you arrive your planet is ruined

55 Replies 29,361 Views

lol but i have 2 gb of ram and runing smooth on highest (except huge battles), but game crash in realy smooth time, nothing my machine cant handle..

3 Replies 3,346 Views

Hi, where can i find the temp file and whats its name pls? i had few crashes too. And then what can i do with the file?

14 Replies 7,536 Views

About the sustain of ships - it looks weird that the smallest vessel sustain a heavy fire from capital ship for quite a long time, in babylon 5 if a major cap. ship hits a small cruiser with main beam weaps the cruiser will crash immmediately into pieces...you know i dont want it so extreme but it can be better with firepower of big guns/sustain of small ships at least with capitol ships (especialy those major for direct combat)...

14 Replies 10,593 Views

well it will be cool to have this mod. I love Babylon 5 battle style as i said in my post of battle sustain of ships ... https://forums.sinsofasolarempire.com/?aid=176049

311 Replies 481,776 Views

Hi everybody, I would like to post my opinion on this subject - battles (sorry for my bad english) 1. AI - its a big error that AI ships ignore human´s fleet in sector and continue to its target completely bypass human´s forces that r guarding the area... U know one day I left a capital ship and fleet to guard a forward sector and was managing my planets and so... and suddenly the enemy fleet showes up in my home sector in big advantage and decimate the area. It was very long cross line

14 Replies 10,593 Views

Well im not that experienced player ( maybe 8h ), but my opinion on siege craft problem is: I think that for new players its big problem - Im happy it will be reduced. You can say that Im noob and must play a lot to be experienced - but I must ask: Is this game only for hardcore players (and betatesters) ??? I think not, and average player will welcome the change in 1.2 patch. Its mad to have so powerful siege ships without support so effective.

55 Replies 66,418 Views