I've got the same problem. Running Win7, no other mods or installs, go to enable DS, and it gives me the minidump.
allanon333
Hi All, As I await the 2.0 release, is there an easy way to integrate Bailknight's latest graphics mod with 7 Sins 1.3d? Not sure which files would need to be copied over, or if it would break other stuff. Just curious.
1) Did you make sure to 'enable on startup' for the mod? Yes 2) Did you notice the gpu overheating? No 3) Was 7DS installed correctly? Yes 4) Does this happen to any other celestial body?[/quote] No Going to reinstall the mod and see if that fixes it. Any other thoughts? Everything else works just fine with the mod.
Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing). Any ideas? Anyone else run into this? I'm assuming this isn't how it should look. Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit. Any help is appreciated- thanks to all those involved in thi
I tried merging Uzii's files. No luck. I must be doing something wrong, but I'm not sure what. I'm copying original text and mesh files to the MOD folder. Then copying TME Mesh and Texture files back to the game directories- wait a second- think that might be the issue.
Hi, I actually reinstalled the mod- still have the graphic glitch with the new planets. I uninstalled Sins, deleted the directories in the AppData path, and reinstalled, patched and installed the mod following directions to the letter. Planets all show up as uniform black sphere. Same problem. I have a 7900 GS and WinVista 32.
I don't think I missed this in a previous post, but is anyone getting graphic distortion with the forest planet? Both the wide view icon is messed up (square-ish) and the actual model is a black, solid sphere. Maybe I did something wrong on install- but that's the only one I've noticed so far.
Four things come to mind: 1. I'd like to see the ability to have star systems with multiple stars (binary stars), etc. I know it wouldn't add anything play-wise, but it'd be nice for a more random/realistic model of space. 2. Like my first idea, adding black holes. Perhaps have some sort of artifact that could be retrieved or a neutral colony/space station that could be captured, but balanced against a random chance for getting sucked in/destroyed every so often or losing c