Fattierob

Fattierob

Joined Member # 3041688
0 Posts 7 Replies 64 Reputation

That map version is old and needs to be replaced. I should do that. Also, does anybody know why the map is inverted when actually playing it? What I mean by this, phezzan is on the "top" of the star. Rotating around the Z axis inverts the mouse controls (so if I scroll up, the game camera pans down) and seems annoying. Am I doing something wrong here?

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I made a prelimery map. It's 20/20 on both sides excluding isherlohn and phezzan/pirates. Also, I think it needs less random, but .... Picture: [img]http://img205.imageshack.us/img205/8281/loghkj2.jpg[/img] Download (Because the upload place won't accept it, for some reason): http://home.comcast.net/~Fattierob/loghRobVer.zip

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Hey. I just had a random thought Basically, we really cannot create the scale of LoGH if ten thousand+ ships battling against each other if we make ships spawn one a time. So, I had an idea of one "unit" being roughly 100/200 ships. Think about it. You build one "unit" of ships that come out of the shipyard as 100 ships. Obviously, these would be smaller then normal ships (meaning you coudn't zoom in all the way to see the fine detail) So, this allows: <br

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I'm sure increasing the size of gravity wells woudn't be that hard...diplomacy is defintly hard coded or such.....weapons should be very easy to add to a ship, as well as your own weapons (considering we already have a beam weapon on the tec battleship, we could just use that ...) I think it's very possible if the right people get together. but golden haired boys......I think that might be hard to aquire ;)

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