[quote]I can name many RTS's with different units and structures for the teams: Warcraft, Command & Conquer, Rise of Nations: Rise of Legends, Age of Mythology, Age of Empires 3, Empire Earth 3, Starcraft, Company of Heroes... the list goes on. In fact I would bet that MOST RTS games that feature multiple teams make sure the teams are VASTLY unique from one another. Sure, every team is going to need a "scout" ship other basic units. And certain buildings are going to overlap in functionality
thekab
That's why you bring something other than fighter and bomber squadrons regardless of race. The OP is greatly exaggerating the strength of a flak frigate while simultaneously ignoring all the other benefits of a super carrier, not to mention the super carrier's own weaponry.
I don't see the AI do this much. They very rarely send a fleet in to one of my systems to try and the "siege spam" fails every time against my defenses. If you're far enough into the game for the AI to be sending 20 siege frigates at you you're also far enough in the game to defend the front lines with more than 3 hangars, that's just pathetic. If you're going to send your fleet off you better keep them strategically positioned to respond to threats like this, or you need to get better defens