Tramapolean

Tramapolean

Joined Member # 3042124
0 Posts 8 Replies 70 Reputation

Actual tender ships moving around or simply supply lines extending like culture would achieve the same thing, but considering we already have trade ships moving, I thought it would be nice to do the same for supply ships :-) However, purely a preference thing and either could be done. For the starbase type idea, this sounds interesting, but I am not sure if that is getting away from SOASE's premise of having habitable and non-habitable areas, so this might actually mess with the game

14 Replies 10,884 Views

Because Novaliths are very late in the game, or he has skipped a lot of upgrades to storm to them, I would suggest you just need to keep more pressure on in the early and mid game so as to prevent such a fortress being set up. I suspect that because he was able to focus on building three Novaliths, the game was probably already over and this was just how you found out :-) So my suggestion is to read up on some of the other strategies and work towards improving your own early game and then it

18 Replies 8,452 Views

Another point to consider when worrying about "magical" repairs is that SOASE does not have any support tender type ships, that are otherwise what keep present day fleets moving about and happily supplied with various replacements. Instead, an arbitrary amount is taken out of your economy to take in to account all this support infrastructure that needs to be floating around throughout your empire, which is a reasonable high-level view of the fact that this would be needing to happen.

14 Replies 10,884 Views

Just to counter all the suggestions regarding buffing phase jump inhibitors, I DON'T want to see this happen, at least not greatly anyway. While having chokepoints get created is certainly convenient for defense, it would be good to not have it so locked up. I actually like the idea that you need to think about defense in depth, that hit and run tactics can be valid, outflanking a key but static defensive line is effectively. Anyone remember the Maginot Line? :-) What I would like

1,040 Replies 556,339 Views

[quote]on the IN GAME map creator, there needs to be a way to determine WHERE all of the starting planets are going to be placed, I.E. I may want randomness in how the planets are interwoven, but I only want THREE ai per star, or I want all ai to start on THAT star, or I want all teams to start in different stars etc. that one single aspect needs to be advanced. [/quote] I agree with this. I was please with the ease of getting in to the editor, but surprised with how random it

1,040 Replies 556,339 Views

Hanger Defense are great and should readily deal with this sort of harrassment. A regular fleet does struggle and that is why once I get a capital ship fleet going I try to get at least one carrier included. The speed and responsiveness of the bombers and fighters is great, espcially for the Advent. Also, don't underestimate the value of building your planetery shelters to give the yourself enough time to react, whether with hangers or a portion of your fleet.

22 Replies 13,333 Views