MarloStanfield

MarloStanfield

Joined Member # 3042214
1 Posts 9 Replies 967 Reputation

wow awesome. congrats. if there would be a campaign you´d probably see perfect scores for this. for me, the lack of one just shows that you guys wanted to make a great game, not just trick us into giving you our money.

250 Replies 394,007 Views

that columbus alive review is weak as f***. "whine..whine...no campaign...not a "edge of the seat experience". GTFO. I havent even finished my 3rd game yet (~15hrs play so far), havent seen multiplayer, havent seen hard AI, and i already had more "oh crap"-moments, and, on the other hand, glorious moments than in a year of World of Warcraft. I slept about 6 hours the last 2 nights combined, and both nights i got surprised real bad when i first looked at my watch after hours of play

250 Replies 394,007 Views

continuing my game yesterday i found out that Planetary shields and increasing the planet hp are indeed very useful against the siege spam. Didnt loose one planet to them, even though sometimes it took me quite a while to get reinforcements there. Thanks to those who pointed it out, i guess my whining yesterday was a bit premature. Anyways, i still think the Siege Frigate nerf is a good thing, doesn´t hurt their legitimate use, but it´ll be a good thing if they´re a little bit less

85 Replies 104,213 Views

what the topic says, i couldnt figure it out. i could probably look it up in the manual but im at work now, and when get home i wanna play. And to clarify, i mean structures that are completed, like useless labs.

5 Replies 37,000 Views

good post, duhman2, but i really wonder about 5. in my games so far the AI siege zergs seemed pretty focused. they didnt flee unless i brought something that would kill them before they kill my planet. and they sure as hell didnt go after colony ships. i had colony ships near those planets many times, and usually it would go like this: zerg comes in, kills planet, turns around to leave, colony ship auto-recolonizes the planet, zerg turns around, and so on...

85 Replies 104,213 Views

[quote] You can't be serious. The AI is cowardly as hell in the game, and constantly gives ground even when it obviously cannot afford to do so. [/quote] Yes, i thought the same thing. Being careful is good and all but sometimes its better to take a stand even if chances of survival are slim. Also, the AI sometimes retreats way to soon if they attack you. In my current game i was repeatedly attacked by an huge AI-fleet, but each time they would retreat after they had lost a cou

21 Replies 32,046 Views

love the game too, so far. two things i´d like to see besides doing something about the siege spam issue which obviously is gonna get fixed already. 1. AI-Missions: Who the hell are they to give me missions? I dont want them, and i wont do them. Cant we just buy their friendship/get standing by killing their enemies?This is bad for gameplay, because it ruins all relations with the AI in the long run. And its also very annoying to hear the AI constantly bickering "your lack of commit

5 Replies 15,812 Views

i was very pleased to see how good a group with 1 Kol, 1 Sova,2 Dunov (?,the shield restore one)worked. Im trying another setup with 1 Kol,1 Sova,1 Dunov and 1 Marza, too. The Marza should do great against capital ships and in big battles.

32 Replies 63,680 Views

thanks for trying to help us newbies,it´s really appreciated. i only played 3 normal difficulty games so far (2 small maps, 1 huge, still on that one), and on the small maps, neither pirates nor siege frigates were a problem. On the huge random one, on the other hand, the Siege frigate spam annoys me quite a bit. There are like 6 players in my star system (5 AI+me)and so im constantly under attack by at least 2 of the AIs. My planetary defenses consist mostly of Hangars (90% b

85 Replies 104,213 Views