[quote]Hello! How can I create crews for my capital ships??[/quote] Rudeness is IMO completely excusable when someone asks a question that could be easily answered in the manual or a few seconds on Google. I mean the [b]first[/b] hit on Google if you search for "sins more capital crews" answers this question.
thrash242
[quote]First...blah blah[/quote] Translation: look at me! I'm a snob!
[quote] What I've noticed is that while shield mitigation does reduce effectiveness of focus firing, it's still very effective. In large battles, the shield mitigation cap gets reached so quickly that it's still better to just focus fire and take out ships quicker, because mitigation is gonna be at the cap either way, and with a big fleet you can ff ships to take them out very quickly. [/quote] But you'd still be wasting a large portion of your to
[quote] Wait... strategy game wants to reduce the effectiveness of prioritizing targets manually. W.T.F. [/quote] Because picking individual ships has nothing to do with strategy. It also leads to unfun micromanagement. I listened to the interview on the PC Gamer podcast and I forget who it was from Ironclad, but basically they said they did that because it looks much cooler when ships are shooting at different ships and lase
I'm sure they designed a good, hard AI and then just "dumbed down" the easier versions. I'm also sure they're not going to give away their complete AI design in detail. I prefer for the AI to be mysterious as a player, because it's more challenging when you can't blatantly exploit a dumb AI because you know how it works so well.
I think some sort of missile defense would be nice. Either some lasers that target incoming missiles or anti-missile rockets or something. Maybe a capital and/or cruiser that can provide missile defense?
[quote] Sins is something of a simulation game. Freespace 2 doesn't really represent outer space that well. Not a good reference. If Sins isn't for you, then get out. [/quote] o rly? That must be why I see Ice planets closer to the sun than terrestrial or desert planets all the time, then right? Because it's realistic? I'm all for realism, but Sins isn't that realistic in terms of space. Still very fun, though.
Most of space [B]is[/B] boring.
4X games almost never have campaigns as far as I know. This isn't an RTS. It's a 4X game that happens to be be real-time.
Bombers and fighters are free in the same way that ammo is free. Strike craft are weapon systems, and are the primary one for carriers.
I agree that this would be good. Please, Ironclad? Just have like a "repeat queue" button or something. :) They were obviously inspired by SupCom in some ways, but could take a few other things to automate and reduce micromanagement. Being able to set a reinforce point to a fleet is cool though. That way you have to manage building the ships, but once they're built, they'll automatically fly out to the fleet.