Kirath

Kirath

Joined Member # 3043224
0 Posts 9 Replies 73 Reputation

[quote who="psychoak" reply="4336" id="3393231"] It's shadows, turn them off and you're back to normal. If you were actually using the Nova to try and decloak a warbird, that wouldn't work. It has no decloak ability, that's on the Akira. Edit: We buggered the release, no decloak abilities function against the AI at present, a patch will go up soon to fix this.[/quote] I turned off shadows, and that f

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Great work as always! I'm having a couple of problems and was hoping to get some guidance. I blew away my old SOA2 folder and replaced it with the new one..and I noticed the Sacrifice of Angels.exe and just ran that ...and everything booted up fine. In fact, I was expecting the usual crash the first time you run the game with the mod enabled, but it didn't happen! The only issues I'm seeing are the models now look all washed out; I am playing Federation

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[quote who="Major Stress" reply="2740" id="2993850"]PM me with a link. I havent found ANYTHING better than the vanilla hyperspace travel sound. The IC sound guys knew what they were doing with the sound effects.[/quote] PM sent. I agree the existing sound is really good, I just wanted the trek warp sound; specifically the sound you'd hear when they'd show the Enterprise moving by at warp on the screen in an establishing shot. It'd be nice and

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I took some time to fix the borg sounds (weapons and effects to mono and amped down) and came up with an alternative dominion poleron beam and cardie phaser sound. I also made a cool sound for borg warp charge up, and an alternative for the hyperspace travel sound that's more trek like (i'm not sure it's all that much better that what was there though). Are those something you guys could use? If so, where do I send them or post them?

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[quote who="Major Stress" reply="2676" id="2982328"]Is that a 16x9 or 16x10 res? My monitor is 16x10 one of the last i think, because 90% of monitors i see are 16x9. I think you are right, and the new UI cant handle that high res. Try running at your native resolutions (is 1920x1200 native? if so you must have huge monitors). I have no way to duplicate the problem. What we need more than anything are "alternate sounds" to some weapons like Fed Phasers, the Borg beams The Polaron be

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1920X1200 Resolution here too. Maybe that's what's driving the flimstrip issue. I agree that the Borg_Engine.ogg was too loud as it was, so I fixed it. Is there a way to submit it to see if it's good for the mod? I checked the bug list before I posted this, and even posted the bug about the borg_engine file, but there was never any acknowledgement since they're really busy fixing other stuff. I may not be looking at the right bug list though.<

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To all involved with making this mod, I thank you! This is the only way I play Sins now. You guys (and gals?) have done a terrific job! I recently did a complete reinstall of Sins/Entrenchment/Diplomacy and have the latest update to Diplomacy. I redownloaded SOA2 for diplomacy, placed it in the mods folder and then applied the 1.3 update to SOA by extracting it over the already present SOA2 mod. The mod runs fine, but all the portraits for the AI players are

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I got the Diplomacy mod downloaded and I'm blown away! You guys have done a fantastic job! I always loved the Entrenchment version, but this looks great! I'm getting a minidump so I ran with Diplomacy dev EXE. Is there a separate forum or post for putting the errors that I am seeing or is this the place for that? I searched on google and it looks like the error is one Myfist0 has seen before: Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS

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