I remember when I first started playing this game and wondering why the hell it was so difficult to find replays of experienced players to study. Patching aside, decent replays are still far and few. Here's my contribution to all up-and-coming Sins players: 5 5v5s, a couple 3v3s and a 4v4!
Dash102030
So, why exactly is it a problem that Illuminators do better vs corvettes than other LRMs? Last I checked they cost an extra tier of research, are more expensive, and have better base stats than the other factions' LRMs. Maybe they're supposed to be that way?
Say you drop, and you need everyone to leave the game so you can rehost the saved version. You don't want to keep forkin' out a loss every time you need to leave and save a game do you?
All I really want is for players to be considered "defeated" and lose all their units/planets when they disconnect/leave the game. That way you don't have to go around destroying the planets of someone who left the game an hour ago just to get a win.
Hey Monk, I'm one of the guys who chatted in your TS a week ago about the hosting problems. (Remember, I was with the guy who's ISP would stop him from hosting for no real reason). I'd just like to thank you for your help. It took some tinkering but I finally was able to host through the double nat setup I have going. All it took was for me to disable the firewall my modem had built into it so that the ports would be forwarded. Thanks again man, now I can finally enjoy this great g