[quote]Normal small map 1v1s involve your homeworld + 1 asteroid. People who take more usually die.I guess that's news to people who don't 1v1[/quote] Er? Normal small maps are 17-19 planets 1v1, wrt random maps with or without pirates. Maps like point blank, sure, past the asteroid there really isn't a point taking the ice planet but if your just taking the asteroid on 1v1 random maps then there is your problem why you think advent suck right there :P
caol123
o/ Hunting, wheres that 1v1 you promised me :P Been tinkering with advent recently and they do seem to be the weakest initially for the first 30mins of the game, though hey, everyone is pretty weak. Here's a few strategies for general scenarios [B]1v1 (pirates or no pirates)[/B] Comments are put down in no particular order. - Upgrade planet, build cap ship yard, build conlony ship (let charge) then 3 scouts immediately, build cap ship (meh, generally just pick a random
Have a single player game on your own, no ai, learn the stats, learn the skill trees, move up to games against the ai then mp.
On the whole HuntingX is pretty much correct Imo his analysis for 2v2 is correct with what he describes for 1v1 probably being the optimal path to take on small maps - in parrallel with lots of scouting and micromanaging ie. knowing where and what your opponent is doing. This is not to say there are not alternative strategies, there are always alternatives one would hope – for example you can have some success with culture on small maps (< 7 planets). One thing to bear in mind is initia