Sometimes things sound fun and great on paper, but then the actual implementation turns out to be the opposite. What seperates a good game from a great game, is knowing when to sacrifice those "paper" ideas in favor of streamlined, solid gameplay. That is what has been done with Sins - and it works. The game may be effectively 2-dimensional, but it doesn't need to be more than that, because you are so involved with all other aspects of the gameplay that they work together cohesively.
Azrhei
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Considering the slop that alot of companies put out nowadays (bug-ridden, rushed out, unfinished, poor development - the list is practically never-ending), I can't say I blame people for not wanting to spend $40 on what would normally amount to 10 - 20 hours of sub-par entertainment/suffering. The problem is, Sins doesn't fit into this previous category. This game is a nerdgasm of gaming goodness, a delectable treat that I imagine many of us will be able to pick up years from now and still
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