Azrhei

Azrhei

Joined Member # 3045241
0 Posts 2 Replies 61 Reputation

Sometimes things sound fun and great on paper, but then the actual implementation turns out to be the opposite. What seperates a good game from a great game, is knowing when to sacrifice those "paper" ideas in favor of streamlined, solid gameplay. That is what has been done with Sins - and it works. The game may be effectively 2-dimensional, but it doesn't need to be more than that, because you are so involved with all other aspects of the gameplay that they work together cohesively.

28 Replies 50,270 Views

Considering the slop that alot of companies put out nowadays (bug-ridden, rushed out, unfinished, poor development - the list is practically never-ending), I can't say I blame people for not wanting to spend $40 on what would normally amount to 10 - 20 hours of sub-par entertainment/suffering. The problem is, Sins doesn't fit into this previous category. This game is a nerdgasm of gaming goodness, a delectable treat that I imagine many of us will be able to pick up years from now and still

66 Replies 46,480 Views