Oh, and as for the different interaction models between PC and Consoles... i think that is just a bunch of fluff... you can argue it either way. In the end it comes down to what kind of game you are making... Would it be fun to play a plaformer using a mouse and keyboard? Maybe, but experience tells us relatively securely that Consoles are the way to go there. Would it be fun to play an FPS with a wiimote? Maybe, but likewise experience tells us that a Mouse and Keyboard would be the way to
Bryitis
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Excellent thread! As an indie game developer, I will certainly take all of this into heavy consideration. Though i must admit i really am a strong proponent for Steam, simply because as a developer i can insure that everyone playing my game gets an updated version as soon as i release it. As for the DRM, it is quite possible to disable those features, or simply just side-step them... and i wouldn't miss them. Steam doesn't force developers to use DRM; it's their choice enti
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