Game begins, you have a frigate producer, two con ships, and a terran planet... -immediately upgrade your civilian infrastructure for more Credit income. -get your crystal mine started, then queue your metal mines up behind it. -build 2-4 scouts, depending on the map. Set them to explore the moment they come out. -build no less then 3 light frigates (cobalts or the equivalent) and throw them at a asteroid as soon as all 3 are out. -build a colony ship -attack, clear, and
Lich_Lord_Vorius
I am unsure as to what the rate of shield mitigation degradation is is, however, your best bet is to focus fire on one thing, burn it to the ground, then move on, from a purely tactical standpoint. Especially when Capital ships are concerned.
Actually, music off Newgrounds should be a yes, as thats 'music freely available to the public domain'. Its music people have created and submitted to a free site for anyone at all to listen to and share.
So, capital ships are large enough that they have multiple weapon systems. Lets take the Radiance Battleship in this example. The radiance has three main weapons, forward beam, forward plasma cannons, and lasers on both sides. The lateral guns -cannot- fire forward. This is a good design for what I believe the ship's intended purpose is - tearing apart massed fleets. Because these lateral guns are its highest numbered weapon in 'average weapon damage' when a radiance finds itself agains
I'm sure this has been said before but, here is how shield mitigation works, straight from the manual: Shield Mitigation - This is a special trait which all shields share due to the nature of how the protective barrier is formed. As a shield is assaulted, computer systems automatically adjust its harmonics to match that of the incoming weapon's fire. This has the effect of reducing all damage done to the shield by completely negating a certain percentage of the enemy weapon's attack. Once th
1) Are you connected to the internet? Are you behind a firewall that could be blocking access. that 'freeze' is most likely your computer stopping and attempting to connect, but being unable to do so. 2) As far as I can tell, those numbers are its 'base' damage. Against some things, it will do more (fighters, bombers) against others, less, (capital ships, cruisers) the number itself really means little, unless you can go into the game files and look at what type of damage it does, and t
Great game. Having alot of fun with it, just started my first huge random v 9 comps. A few things to note: [B]First:[/B] [I]When there are 5 star and 10 players, can it be 2 players per star, not 5 per stars, with 3 empty?[/I] It means they will most likely never be used. At all. While maybe much later, I'll expand into them, but by the time I'm doing that, I'll probably have a solar system, which is more then enough resources to field a full sized fleet. [B]Second:[/B] [I]PJIs need