jadefalcon5

jadefalcon5

Joined Member # 3046478
2 Posts 5 Replies 432 Reputation

[quote who="Darvin3" reply="1" id="2908084"]Did you happened to have "Communal Labor" researched? This technology got overhauled in that patch, and is the most likely cause of the issue.[/quote] I did have that tech researched, and I'm thinking that might be the issue. [quote who="ZombiesRus5" reply="2" id="2908091"]I loaded your save game and didn't see anything unusual. Is it possible you started a building construction while you were upgr

3 Replies 3,227 Views

Hello, all. After downloading the latest Diplomacy update yesterday, I decided to play a game as the Advent. After a few hours of gameplay, I noticed that the structures on my newly conquered planet were not being built. The logistics slots were good, there were no more enemy logistics structures in the well, I had researched all the needed tech, and my planet was not under any enemy debuffs. Further investigation revealed that structure construction had completely halted on all my planets, n

3 Replies 3,227 Views

[quote who="Minibeefcake" reply="1" id="2537347"] -Kortul weapon jam on autocast gets used even with nothing nearby. I see this behavior as well for Advent's starbase ability Mass Disorientation. In Entrenchment, it will only cast when there are units within range. In Diplomacy, it will constantly cast it as soon as cooldown expires.[/quote] I've noticed this too. It's a major pain to have to babysit my gravity wells to cast this

18 Replies 7,321 Views

I've been playing games in single-player lately, and the past two games I've played have ended prematurely several hours into the match with the "You are victorious," dialog box popping up onto the screen. The first match, I was playing as the Advent. I selected the keep playing option, and had my Revalation BC scout the remaining AI's homeworld. It was intact. So my question is whether the AI can now surrender, since their homeworld was at full health, and they had at least 8 colonies remain

12 Replies 7,811 Views

Generally, from what I've seen, when your ships jump into a grav well, the carriers sit back on the edges a good bit of the time, while the fighters/bombers do the dirty work, so the short answer to #1 is "no." You can select all fighters or bombers in a grav well by holding the alt key, then clicking on any squadron. As far as what I can remember, there is no, "guard command" for any unit in the game, though it would be useful if there were!

3 Replies 3,669 Views
Reply to Runtime Error in Technical

My problem is that I am running this on a laptop, without access to nvidia's normal driver database. All my nvidia drivers have to come through HP.

33 Replies 16,524 Views
Reply to Runtime Error in Technical

[quote] "Runtime Error! Program: ...Gaming\Sins of a Solar Empire\Sins of a Solar Empire.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."[/quote] I'm having the same problems. I just got the game yesterday, and I haven't been able to finish a single match without that error. It's making the game unplayable because I can't finish any of the maps.

33 Replies 16,524 Views