Nemo84

Nemo84

Joined Member # 3046666
0 Posts 15 Replies 38 Reputation

[quote] even in PDS there really isnt sporadic motion of frigates. [/quote] [link="http://nl.youtube.com/watch?v=HCo8K78ms6Q"]WWW Link[/link] Did you even play the PDS mod, or are you just hoping enough people are unfamiliar with it to give credibility to your fantasy world? [quote] there is almost no motion, sure they move to grab defense, but after that they just sit there again its completely irrelevant, I expect you to at least not

294 Replies 302,876 Views

[quote] Homeworld 2: Everything up to destroyers moves around a lot in combat, made even more prononced with the PDS mod. ORB: see Homeworld Nexus: The entire game centered around tactical starship combat. Anyone claiming capital ships don't move around in this one is simply blind, even battleships constantly roll and wave to bring weapons to bear and dodge fire. All done automatically, off course. Company of Heroes: Don't know which g

294 Replies 302,876 Views

[quote] Homeworld 2: Everything up to destroyers moves around a lot in combat, made even more prononced with the PDS mod. ORB: see Homeworld Nexus: The entire game centered around tactical starship combat. Anyone claiming capital ships don't move around in this one is simply blind, even battleships constantly roll and wave to bring weapons to bear and dodge fire. All done automatically, off course. Company of Heroes: Don't know which g

294 Replies 302,876 Views

[quote] Nemo84, Sadly, sometimes the nocd "patches" don't come out so soon. And regardless, it's the point of things. Just like I come here to tell Stardock how good I think they're doing, I also feel it's worthwhile to tell other companies how BADLY I think they're doing. THQ and Relic should know, as a customer, the frustration I felt with their new copy protection system. And yes, I also got caught in the Bioshock mess. I thought there was a problem w

58 Replies 73,075 Views

[quote] Heres a question... During a large tank battles, do all the tanks roll around in circles around eachother? or sit still? The move around in circles of course! That way they can dodge the shells other tanks shoot. [/quote] Here's a real question: why do all modern tanks have very complex and expensive targetting stabilizers? Because if they have to

294 Replies 302,876 Views

[quote] Company of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in SupremeCommanderCompany of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in Supreme Commander As I said before, the games that I played (the majority of those listed) just don't feature dodging non-strikecraft units. They JUST DON'T. Hell, not even the extremely tactical Massive

294 Replies 302,876 Views

[quote] If nothing else, I have to thank Stardock for leaving this thread open. A number of months ago, when the Company of Heroes patch ADDED copy protection to the game (thanks THQ!), it made it almost mandatory to be connected to the Internet to play SP (it generally wasn't good enough to have the DVD in the drive), and forced people who only played single player to make an on-line account, just so it could check with the on-line database to make sure you were a legit cus

58 Replies 73,075 Views

[quote] find me a game that has units that automatically move while firing (save strikecraft) there is not a SINGLE game that does this automatically, starcraft, supreme commander, command and conquer, nothing. [/quote] Company of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in Supreme Commander. And that's just those I can think of in under 30 seconds. Yes, even more than 10 years ago people

294 Replies 302,876 Views

I've never understood the way orbital bombardment is implemented in games like this. They always make it look as if hurling untold gigatons of explosives or a bunch of large rocks against a planet is just a minor inconvenience that simply removes enemy population instead of an act of complete ecological destruction that will require many generations of terraforming to repair, if repair is at all possible. Orbital bombardment should be a last option approach, for those planets that are e

81 Replies 108,647 Views

[quote] Seriously, stop it! ;:X It wouldnt be realistic and I would go mad if ships would start to move themself into unfavorable positions while I went to manage something else! [/quote] a) Neither the current implementation nor the proposed changes are anything close to realistic, so that point is irre

294 Replies 302,876 Views

[quote] I've got a degree in aerospace engineering, I focused on orbital mechanics in school. First, all movement in space is orbital motion. Everything in space moves in an ellipse, circle, or hyperbola. To change a ships motion in space it must be given impulses. These impulses merely change the size and eccentricity of the ellipse of the orbit. In a fleet of ships, every ship would have a different orbit. Albeit a small difference between two closely space sh

294 Replies 302,876 Views

[quote] No lasers in this game, or 99.99% of all scifi games. Space combat with lasers is boring to look at, because there is literally nothing to look at. What modern scifi calls "laser" is some sort of weapon that fires shaped bolts of plasma in an magnetic field or any such other possible explanation, thought up by people who have way too much time on their hands to calculate all that stuff and obviously need to go out more, for nicely

294 Replies 302,876 Views

[quote] Only a rail gun would be immediately set. Any laster weapon of any kind would do it's damage instantaneously as any weapon that is light would travel at light speed meaning unless we're talking some great distances there wouldn't even be a chance to maneuver to avoid it. [/quote] No lasers in this game, or 99.99% of all scifi games. Space combat with lasers is boring to look at, because there is literally nothing to look at. What modern sc

294 Replies 302,876 Views

[quote] If the AI is running from a battle it calculates it cannot win, that is smart. So don't dumb down the AI and make it stupider in order to "force an engagement" as you put it. That would simply create a dumber AI. [/quote] Running from battles you can not win is indeed smart. Running from a battle it can not win resulting in the AI losing all his planets is very very dumb and idiotic AI. Allowing fleets to keep running without losses and allowing the AI

55 Replies 29,361 Views

The concept of piracy is a great idea in a game like this, but the implementation is simply atrocious. It seems like the devs said to themselves: "Hey, it's to much work implementing a believable piracy system, we'll just keep spawning a neverending supply of free ships and send them to the nearest target planet." My first, and partly because of this issue, only game of Sins up to this point went something like this. Small map, both me and the easy AI had one planet and an asteroid. Hi

218 Replies 213,950 Views