Well TB you could play Fire or Ice. Yeah, Ice is clearly better. But assuming they where balanced, that's really just two builds. There shuold be multiple ways to play fire, multiple ways to play ice. :P
innociv
Eh i'd like to test this, being on the non-regulas team.
[quote who="henlopen" reply="11" id="2107711"]in contrast, dota has dozens of characters. in demigods you will have several builds, but will have to pick the same character several times. a lot of good things about dota is playing roles on team and combining different hero combinations replacing heroes with others that play the same general role to see how they work out differently. and i'm sure likewise, demigod you will have to see how your unclean beast dps build will work out c
I think they're already going to have different ladders, and tourney ladders.
Why? It has the numbers highlighted up top. This would just be more confusing.
lmaooooo.. The poison blood simply shouldnt effect allies, don't you think?
WC3 still requires users connecting to the host, which makes you require forwarding ports. If the host lags in WC3, everyone lags. Same if a player lags, it lags everyone. In WiC, only the lagger lags. It's like.. so amazing it made me want the cry the first few games I played of it.
LoL will have different maps and gamemodes too instead of just the 5v5 dota map, which will be a big improvement. But what I never liked about DotA was there weren't any character builds. DotA was about memorizing how to play each hero. You bought pretty much the same items with that character each game, because those items worked best with it. It wasn't aabout makigna biuld with items to suit that build.. each character had a way you had to b
It is a bit TOO bright. I wish they wen't more for painted. They have some nice concept art. Couldn't they have made it look painted like the concept art? Actually makes my eyes hurt. I have really ncie color on my monitor, which means i have to turn down the saturation just to wathc the videos. I don't care that the graphics are bad so much as their bright cartoony art style choice. It's like diablo3 with slightly less ponies and rainbows. :(
Especially himself! =]
I know it's extremely long. I don't expect anyone to read it. You can skim over the skills and get an idea of the type of mechnics i'm talking about that would make them more interesting. I like Demigod a lot more than 1b. But I still think it needs a great deal of work. The basic game is nice. I **LOVEEEEE** the new gamemodes. Fortress and Domination are awesome. Slaug
Him not realizing he could of used bite on the regulas to slow him down makes me rage ;(
I don't like how LoL only has 4 actives and 1 passive. LoL skills are also worse than DotA's. Well, they're like the old DotA hero's which havent' gotten redone by Icefrog yet. Icefrog is a better skill designer than the old DotA guys. However, I hear LoL skills are getting redone to be improved, and the ones they had up on the site are just old.. Besides that, I don't know. The invite beta starts soon. :)
Your point about minon management is good. If you want to micro your minotaurs or priests, it's hard to tell which are which to click on if you look away for a moment. Your idea for the solution is a good one. And I agree, some special abilities for archers and minotaurs would be nice, at least for the lvl 4's. But I think thsoe abilities would need to be automatic.. Micro'ing abilities with minions would need to come from items which abilities you use on the
It's still completely relevant :) Especially sice we never got seperate icon borders for active and passives. That would of been a nice and simple feature!
We need a bigger list for the underpowered items. I think about 30% of the items are completely redundant, and need a redesign. another 30% need some buffs to make them useful.
AI games don't really matter..
Oh! My bad. I thought you were saying you'd GAIN 1 point at level 1-2.. and such. Not that's the upgrade cost. I didn't read it enough. And I think the limited potential is purely do to the current items and skills. They need some working. While adding stats might be a "quick fix", it would be bad in the long run. :( And, it wouldn't be much of a fix.
I know. It's just fun to tell you to do it. ;[ I know it'd require recoding so much netcode, so it woudln't happen. But it'd be so nice if it was client/server. And WiC is substantially different. IT's more like FPS's. There is no desyncing to worry about, because the server is checking everything and that's all that matters. Theres no slowing down to keep in sync..
I think there are enough items. It's just that 30% of the items need to be completely redone, and 30% are too bad. Only like 40% of them are useful.
[quote]I think we should stop comparing this game so much to mmorpg, and more to RTS.[/quote] I think it should be most compared to guildwars, magic: the gathering, and dota. Those are the 3 closest relevancies. I edited my main post with how I should think it should work. I do not think you should be able to simply change what skills you're using mid-game. Once you pick your 4 when the game starts, you should get locked ot them.&n
It's just a matter of knowing the game well, finding out what works.. All the Generals are just as (well, Erebus and Oak not quite as) good as Regulas and UB if you never buy idols, and instead spend that money on buying items that buff your General. People think Generals are bad because they waste their money on idols and try making minion builds. Generals aren't bad(well, Oak and Erebus are slightly underpowered), just the minion buil
The 50% slow on hammer is only 3 seconds. So it's fine. Regulas Mark of the Betrayer I believe is 30/40/50% slow. I think it only lasts 5 seconds though. This is fine too, since it's one of Regulas currently least desired skills, and takes 3 points for low duration high slow. This change will sort of buff that skill, make it more desirable. Guild Wars has lots of caps on things too, but there is an exception when one single sk
This would be better as it'd be dependant on how many gold mines you control. But +20% isn't enough I don't think. How much gold income is each mine? Is each mine just +1? If it is then 4 mines that's not even +1 income. Otherwise it might be okay. Might want to just +1 income per mine, +2 each mine for lvl2, +3 for lvl3.. But lvl1 cost would need to cost about 50% more then for balance.
[quote who="kryo" reply="3" id="2086349"] Because there is no 'server' int the way other RTS's have it. Everyone is technicly spoken a client and server while playing. Most (if not all) RTSes are peer-to-peer. I don't think I've ever seen one where you didn't have to port forward to host.[/quote] One of the best ones is not, and it partially contributes to it being one of the best. World in Conflict. GODDDDDDDDDD no lag is so awesome.