Definately agree with Vinraith, EU2 is an awesome game and has many features missing from Sins - not least the ability to speed up the game by hitting '+'. The problem at the moment is that I could quite happily play UT3 and (offline) Sins on two machines at the same time.....
Eros81
@Dairuka: The guy has a point and I think it highly unlikely that the devs are going to break down in tears after reading his post... I couldn't agree more with MikeyC, this has the makings of a great game, good interface, good scope etc. But, where are the space stations? Where are the moons, nebulas, ion storms, solar flares etc. Where is the diplomacy? Where is the espionage? There's numerous more which I've listed in my thread on the subject. All I'll say is, nice
@Sorceresss: And there was me expecting a mass of flames from all the fanboys! ;-) @Quinburger: Definately agree with you regarding garrison fleets and planetary defenses, would make defense viable without allowing someone to build an uber fleet of carnage. I would however like to see the inclusion of some mechanism by which the player can affect research/ship/structure build speeds beyond researching the certain techs. In any strategy game, I tend to econ/tech my way to victory and not
Ok, so I'm a big strategy player...both TB and RTS and especially love Homeworld and GalCiv so have been waiting for this game for quite a while. I've played through a few games offline and will get round to playing online at some point. Before I do however I need to get off my chest the areas that I think this game shines in as well as those where its pretty awful! 1. Precisely why are there no starbases in this game?! I mean this is meant to be an all encompassing spa