Kurith

Kurith

Joined Member # 3048658
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Reply to Fleets in Sins Rebellion

[quote who="Teun-A-Roonius" reply="3" id="3149030"] In Supreme Commander it worked pretty well though... I would be a fan of an autobuild feature yet I don't see it happen in Rebellion. [/quote] There are two main reasons that this works in Supreme Commander The resource system in Supreme Commander was vastly different than Sins, being an "income vs. expenditures" system. As long as you were producing positives in both mass and power, you

8 Replies 4,859 Views

Yes I've found this to be very annoying as well. If truce among rogues is going to completely negate the effects of insurgency, why even spawn the ships?

5 Replies 22,652 Views

I only skimmed through this thread so I'm sorry if this has been mentioned already. I've been able to replicate one of the unhandled exception errors. If you accidently have a phase lane selected instead of a planet, and hold CTRL to create a new phase lane, you will be greeted with an exception error. Unable to cast object of type 'GalaxyForge.GalaxyConnection' to 'GalaxyForge.GalaxyPosEntity'.

64 Replies 65,436 Views

I would also rather see some sort of invisible bidding process take place. Just have the little tune play and have a window of 10 seconds where you dump as many (or as few) credits at the pirates as you wish. On a side note I would also like the pirates to accept other forms of currency. Perhaps a heavy X credits / second debt for pirate protection. Or let them accept traveler's checks, I don't know.

85 Replies 214,892 Views