RULE 15!!! There are no girls on the interwebs!!!!
Rhelamos
Since when has customer service anywhere with any company concerning any product ever been all that good? The best customer service I ever had was when I apologetically expressed my sympathies to myself after having failed to properly put together my own shed. I was very impressed with my handling of my concerns, even though I didn't get myself to put the shed back up until several weeks thereafter. ;)
Any time anyone starts talking to me about the "power" of hype a little part of me dies on the inside. What is sad isn't that the companies "hype up" a game, but that customers pay any attention to it. Honestly, it's like that McDonald's commercial with a bunch of gansta, rapping jackasses running around with burgers in their mouths. Do people SERIOUSLY look at this stuff and say to themselves "HEY, that's totally me! This company GETS me, I should buy their products!" Does this rea
[quote]Hmmmmmm..... Lets see.... Consider these movies: Napoleon Dynamite, 40 year old virgin, Norbit, SuperBad Now consider these movies: Chronicles of Riddick (and Pitch Black), Serenity, Aeon Flux Who is being Imbued with wonder... ... and who is being slandered NAMING IS DECIDING The one who names, decides In this society, there are those who embrace and celebrate the qualities of people... and there are those who spread False Negative Percepti
People need to learn about business before they start nonsensical ramblings about it, honestly... ALL COMPANIES are concerned with money. ALL OF THEM. Every. single. one. I'm going to say it once more so you get the point: ALL companies are concerned with money. EA isn't "evil" because it values "money over customers". It's stupid because it values rush jobs over maintaining a solid consumer base. This is the essence of console gaming, for example, wherein games that
[quote]Something i've not seen brought up on this thread, which surprises me:A lot of the piracy problem (and reasons mentioned here) would simply go away if you could RENT PC games again. Do publishers STILL honestly think it's harder for someone actively looking to pirate to download a cracked version than to copy the rented game and return it?I'm a teacher and I'm paid every time one of my students refers to something they did in my class.After all, I invested the ungodly hours to create that
I'm a teacher and I'm paid every time one of my students refers to something they did in my class. After all, I invested the ungodly hours to create that intellectual property and put it in the form of a lesson plan to distribute during the course of my daily profession [B]OH WAIT[/B] That's right, I'm NOT. Silly me.
^ agreed. Can someone direct me or bribe the creator into making a place where I can download that new, naval style model for the Kodiak?
[quote]Which would frighten trained soldiers more? A combat robot designed to look and move like the Alien, or a pink box with flowers on treads with a gun which can rip up a tank in half in an eyeblink?I wonder.[/quote] The former would have the advantage of moving and acting in a way most soldiers are not used to. Of course this advantage can be trained against. A gun that can rip apart things is something soldiers are used to, we've been training for that for a while. The
[quote] As a soon to be engineer in the defence bussines i can assure you that aesthetics comes to the bottom of the list when it comes to designing weapon systems, the so called "psychological impact" does not exist since trained soldiers don't fear weapon systems, they fear from the effectiveness of said weapon system and from the enemy (if the enemy is good enough).[/quote] Just for the record I am a military historian working on my doctorate at Kings College. ;) <b
[quote]Look at a WWII Battleship and tell me they were actually worthwhile outside of their majestic look, proud naval background, and intimidation and morale factor.It's not all about what is most efficient. Efficiency and utility are great for science, but this isn't science. This is war. War carries with it a few extra variables.And yes yes I knowSeveral points:1. Battleships of all variants (battlecruisers, dreadnought, fast battleships etc etc etc) have been the optimum of naval battle f
I'm not even left handed but I use a left-handed mouse and it's a pain not being able to reconfigure the buttons... Frankly i find left-handed mice easier to use... Hmm... maybe i'm a secret lefty... I must put thought to this. Anyway, it's really annoying when I think i'm doing one thing (as I am so used to the controls in all other games that accept left-handed mice) and then I realise I didn;t give any orders like I intended, or something along that line. Mostly it's annoyi
Holy freakin troll posts Batman... but agreed, derailing the thread more will accomplish nothing. Anyway, I am all for a redesign of a lot of the models, including some of the Caps if anyone is up for it. Personally I would favour longer, naval-style ships. Take a look at some of the X3 Argon ships if you want an idea of what i'm talking about. While this IS space I do, and I certainly hope some others will agree with me here, find the naval "sleek while still bulky"
[quote]This whole argument based on window size is ridiculous! It DOES NOT present an accurate scaling system while the actual models do here I'll import them and kill this argument(your hopeless if you want to argue after that).Here we are case closed.This image has been resized. Click this bar to view the full image. The original image is sized 1076x793.[/quote] I am not blind nor am I stupid, I can clearly see that models are different sizes in-game. Irashi hit the nail
[quote]Under the screenshot of a Kodiak I wrote "Looks like a bus, but at least it hits like one too". Hehe, yeah, TEC ships look funny. THEY ARE SUPPOSED TO. They are trade, cargo and tourist vessels hastily armored, armed and sent into combat by the dozens, and they sure look the part. Make them longer so they look more ship-like? Umm.. why? They're not ships, they're space vessels. I should refer you to Atomic Rocket so you can learn some science.Yes, you just saw me playing the Science! card
Windows give us a sense of relative scale, assuming that windows are the same size which they should be. Honestly, having different sized windows doesn't just not make sense from a structural, economic, and defensive standpoint, it's simply ridiculous. since we can say that planet scale is out of whack compared to ships, we have to find some other static aspect on which to compare them. Windows provide this and, obviously, they feel a bit off. If you reduced the size of the marza and
I think we also need to consider additional elements in military design, utility is not the only aspect in building an effective fighting force. While it makes sense for TEC to have a collection of oddities, being torn from civilian ranks, we must also remember that a few of the ships are entirely military. The carriers are a good example of this. In addition to pure utility, warships have often employed psychological elements in their design. Take a ship, give it uti
My biggest problem with the model designs is not so much the models themselves but the nature of the guns mounted on the things. The guns are huge and few in number, it makes the whole thing feel like a fighter model that has been increased in size a few times. The ships have no real feel of SCALE in my opinion. You take anything other than the Cap ships and reduce them in size and it works fine. Kodiaks are larger than the light frigates yet is there really a sense of that i
HULL DAMAGE!! Finally someone has taken notice to the ridiculous status of Hull damage and its ability to "repair" rather quickly even during battle. I constantly would stare at the health of the ships and wonder "If hull damage repairs, why bother differentiating between shields aside from armor vs mitigation?" Now you can actually bother to try to DAMAGE a cap ship or whatnot since it makes it vulnerable until repaired. This is a big realism boost for me, gotta tell
Camo kinda makes sense if you think of it more along the lines of confusing the enemy where the ship ends and starts. Of course if that were the case since this is space the best camo would just be to make ships jet black or coloured in accordance to nebulae or whatnot. WW2 ships had a trick for this, using ziz zag patters and whatnot.
I choose to believe instead that the above is made up of lies. After all, I pirate explosives all the time. I don't feel as crazy if some0ne else 1s also doiNg iT. mmm tasty esplosives.
^ bee reactionari moar Jeese you guys DID read the OP entire bit right? He was saying that Sins is such a good game that he, normally a pirate, went out and purchased it at about 3 times its worth. reed moar
no, if I decide that I am unwilling to support a company then I steal from them. Really, if we want to get into THAT discussion I am all for it. Murder isn't evil, it is only "evil" as defined by the society in which we exist. Certainly it is possible that a society could be created in which murder is acceptable. This society would, of course, be annihilated very quickly. To prevent this certain parameters of "acceptability" would be defined as concerns murder
Divide by 0. I dare you.
Taltamir makes some excellent points. I feel the real issue is inherent in the nature of what defines piracy. Downloading content then reselling it is piracy. Downloading a copy of X-Wing Alliance you purchased 8 years ago because your disk is scratched is also piracy. Which is "good"? Which is "bad"? Who gets to make these distinctions? I, too, refuse to pay for software that uses EA as a publisher. I refuse to pay for software created by microsoft, i.e. Word, excel, etc. b