For the emperor!
Devicrom
If you are not connected to the internet how are you posting? And if you are posting from another machine just simple go to the link hollow man posted and DL the patch onto a zip drive and then carry it to your computer. And if you can't do any of that I would recommend you buy some stock in Google because you have invented a time machine and you live in 1990.
I'm not Asian, but I DID sleep at a Holiday Inn last night.
You have miscalculated the size of the planet you're invading by about 1000 times. Your entire armada is devoured by a dog.
Ya I want one too.... so someone get started! For the emperor! :CONGRAT:
I would also like to know this.
I also found RTFM helps a lot.
I would like to see more variation on planets and effects like the gas giant. I would like to see an Saturn ring type planet and maybe some kind of moon's. Give the player some exploration treats. Oh and a super weapon that blows up entire solar systems.
[quote] Ship crews represent the number of capital ships that you can build. 1 ship crew = 1 capital ship you can build. You increase this number through the Fleet Logistics screen under research. And no, you can't capture enemy ships. [/quote] I was referring to the actual crew on the ship. When you look at the info card it will say 9000/9000 or 1/1. (well aleast it did in the manual)
Damn thats a bit disappointing. I took over a plant once and all the infrastructure was still owned by my enemy? Is there anyway I can steal the left over logistics structures? I don't want to have to sit there and blow them all up :(
I've done the tutorials and read the manual cover to cover but I'm not entirely sure exactly how the ships crew effects the ship? Whats the difference between a 9000 man crew and a 3 man crew? Can you kill the crew without blowing up a ship? Can you put your own crew on an empty enemy ship?