Cogitate

Cogitate

Joined Member # 3050206
0 Posts 19 Replies 45 Reputation

Doing more damage does not mean they are good at taking something out. I omitted the word "damage" from all but the LRM for a reason. The LRM and the heavy cruiser are the only 2 ships that can damage all ships equally well. I couldn't think of a good word at the time, so thats why "average" was in quotation, so as to not be used literally. I believe thats the main reason for the LRM's percieved imbalance. Someone who makes a fleet consisting of every ship type will lose to a mass of L

67 Replies 29,685 Views

[quote]support cruisers (not heavy) do really poor damage to flaks (under ~5 dps), so while flaks might barely scratch support cruisers (~2 dps to ~8 dps, around ~4 on average), the same applies to support cruisers. support cruisers are good in supportive capabilities.[/quote] They do over 5 DPS. Over 6 fully upgraded. Flaks have heavy armor. What damage type do you think support cruisers use? And where'd you get the ~8 DPS from? Fully upgraded TEC and Vasari do only around

67 Replies 29,685 Views

Even doing it in a scientific approach has its problems. For example, flaks don't counter cruisers. They counter strikecraft(BIG difference). They do piss poor damage to all cruiser types, including carrier cruisers. Support and heavy cruiser types also do more damage against flaks. They also carry abilities which complicates things even further. Another example, only one faction's flaks have a bonus against clumped up fighters. So it doesn't even apply to 2/3rds of the factions(mo

67 Replies 29,685 Views

[quote]fine whatever, was just trying to give people advice about what will occur in 1v1 if they go fighters vs the enemy whos competent and made flaks with his LRM after seeing your carriers or LRM's.your statements are true and good advice when theres no other factors at all (only LRM fleet and the enemy will not add flaks, no anti-fighter caps..etc).[/quote] Your OP was about LRMs. All your replays were against LRMs only. To suddenly say "what if so-and-so brings LRMs AND flaks" is d

67 Replies 29,685 Views

[quote]Fighters are AntiLight attackers - doing better against LRMs, Siege ships, Scouts and Bombers. Flaks are AntiVeryLight, doing better damage against Fighters. The problem with fighters is that they require expensive carrier cruisers to operate off of, and the cheap LRM blobs will catch and thrash those cruisers faster than the fighters(which attack once every 12 seconds) can kill them off.[/quote] LRM still only do 75% damage vs. carriers. Then there's also capital ships. And if y

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[quote]How come light frigs can't attack while turning, but flaks can?I think what he means is that flaks can fire in all four arcs, while light frigates can only fire in the forward arc. They can and do fire while turning.[/quote] Flaks can only fire in all four arcs because they have a weapon in each arc. If thats what he meant, then that completely nullifies his second paragraph. Doing 25% damage against heavy armor when you can only fire 2 shots out of 4 is crap damage. A cruise

67 Replies 29,685 Views

Fighters are the best at killing siege frigs and LRMs. They're the second best at killing other fighters and bombers. Flaks are the best at killing fighters and bombers. They're the second best at killing siege frigs and LRMs. The topic you made was about countering LRMs. If you want to kill LRMs specifically, then build fighters, not flaks. Its that simple.

67 Replies 29,685 Views

I dunno why everyone talks about using flaks against LRM. How about building fighters instead? 5 fighters will kill an unupgraded LRM per pass. Thats right, every 12 seconds an LRM dies with just a measly 5 fighters. Its easy to see why so few people build fighters to combat LRM. Bombers and LRM are all the rage, and since bombers take the place of fighters... well... you get the idea.

67 Replies 29,685 Views

You're right in that its only good if the enemy focus fires on the ship. So its main purpose is to help against Vasari LRM and their phase missles(and thats a good thing, since phase missles are a bane to Advent ships). You're forgetting about its second ability though. Repulsion opens up a lot of tactical possibilities. Its great at defending a planet. You can stop those siege frigs from even getting one bombardment off. Or try combining it with flak frigates. Ships will be re

2 Replies 3,853 Views

Yea, its not exactly that great as everyone makes it out do be just like the topic creator said. No ship has 70% more shields than hulls. But as a guy above me said, phase missles bypass shield mitigation when they work. So they do increase your damage somewhat. Not so much when the ship first takes damage and is only sitting at 15% mitigation, but works great when the ship has taken enough damage for mitigation to hit 60% or more. There is another pro and con to phase missles

43 Replies 21,193 Views

All of the TEC ships unupgraded hit like pansies compared to Vasari ships unupgraded. Where are people getting their info??? If its from "personal experience", then thats completely misleading if you don't understand why your ships are more powerful than the other races. Against the AI, 6 hours into the game, if they are not a research personality, then they'll barely be above the 3rd tier in military tech. So ALL factions ships appear "more powerful" than the others if you go by "perso

21 Replies 36,716 Views

[quote]TECBomber BaseDamage = 44.4 /13,5 = 3,3 dps. TECFighter BaseDamage = 19.5 / 12 = 1,6 dps. DAMAGE TYPE...VS...CAPITAL...VERYLIGHT...LIGHT...MEDIUM.....HEAVY...VERYHEAVY Fighter.....................0,4 dps....1,6 dps...3,2 dps..0,4 dps...0,4 dps...0,4 dps Bomber....................2,5 dps....1,65 dps..1,65 dps.1,65 dps..1,65 dps..3,3 dps[/quote] Thats slightly misleading. A fighter squadron carries more strikecraft than a bomber squadron in all factions. S

64 Replies 52,485 Views

The numbers in game is damage per second, rounded. The numbers in the entity file is damage per volley. DPS in-game is a bit misleading because a gun that does 100 damage every 10 seconds has a DPS of 9 vs. a target with 10 armor. A gun that does 50 damage every 5 seconds has a DPS of 8 vs. a target with 10 armor. But the in-game info screen would say they both do 10 damage(dps).

64 Replies 52,485 Views

The game's economy is a bit off balance. The AI, if its personality is not a researcher or econonimizer, will barely go beyond the base logistics of a planet. That means they'll usually only have 1-2 civic/military research labs per planet. That means they'll research like a human player would in the beginning, but once they reach the research cap due to not having enough labs, they'll stop funnelling money into research. The extra money they have gets carried over to building ships. So

6 Replies 6,542 Views

Bomber squadrons shoot every 13.5 seconds. Fighters shoot every 12 seconds. Everything else is different for each faction. But relatively speaking, a full bomber squadron deals 80-100% more damage than a full fighter squadron against an armor type that neither is strong or weak against. To put it in perspective, a full TEC fighter squadron would deal a little over 230 damage every 12 seconds vs. siege frigates(2.0 damage modification). A full TEC bomber squadron would deal a little

10 Replies 22,106 Views

The following is from the game data files: Vasari unupgraded bombers have 5 armor, 140 hulls, do 76 damage per volley(13.5 seconds), and have a cap of 3 per squad. Construction time is 30 seconds. Advent unupgraded bombers have 1 armor, 75 hulls, do 34 damage per volley(13.5 seconds), and have a cap of 7 per squad. Construction time is 18 seconds. ...as you can see, a full Vasari bomber squad is only SLIGHTLY weaker than the Advents. The trade off is that the Vasari on

53 Replies 27,704 Views
Reply to Vasari vs LRM in Strategy

I think you looked at the wrong file. The Advent LRM is the one that has the CapitalShip attack type(and consequently 25-45% more base damage than the other two faction's LRM). Pound for pound, the Vasari LRM SHOULD beat the TEC LRM every single time. The Vasari LRM costs more supplies and resources, but has much better hulls, shielding, armor, and damage. The only thing its worse at is range.

16 Replies 9,892 Views