dcmonkey

dcmonkey

Joined Member # 3050377
0 Posts 15 Replies 80 Reputation

Threads about the lack of detail compared to HW2 come up several times a day. They are immediately responded to with assertions about how modern hardware can't handle all the details that they did 5 years ago for that game. [quote]When Ironclad and Stardock were working on Sins, we made a conscious decision that the game would not require potential gamers to upgrade their systems. That meant we couldn't have things like moving turrets or whatever but it means that the size of the market

5 Replies 11,646 Views

Advent get 6 levels of culture upgrades. The other races get 4. If a Vasari received equivalent Vasari bonuses in maxed out Advent culture, they would get a 22.5% increase in damage as opposed to a max of 15% in their own culture. That wouldn't make sense, and it would strongly discourage any non-Advent players from researching culture as they would get better bonuses while in Advent culture anyway. It would seem to me that your teammates should get their races' bonuses, but on

4 Replies 4,508 Views

The siege platform takes 40 seconds to build. Seeing as the Desolator has to be within 2600 units of a planet to cast it, and the siege platform can hit a planet from 3000 units away, I'm guessing it's this delay that makes it seem non-functional.

32 Replies 19,042 Views

[quote]so if the end benefit is increased credits, how does this really differ from the TEC's trade focus?[/quote] I agree. We should give the Advent a unique cultural ability. Maybe something like gaining vision where their culture spreads. We should call it "Eyes of the Converted" Btw, I'm pretty sure that planet flipping is in the game. I won my last game vs AI without launching a single attack against their home planet. :D

16 Replies 10,117 Views
Reply to Modding AI in Sins Modding

[quote] playerAISharedDef table-Aggressive BuildShip 10 BuildModuleTactical 2 BuildModuleCivilian 1 BuildModuleResearch 1 UpgradeResearch 2 UpgradePlanetArtifactLevel 1 UpgradePlanetPopulation 1 UpgradePlanetInfastructure 1 MaxBountyBidCount 5 table-Defensive BuildShip 5 BuildModuleTactical 5 BuildModuleCivilian 1 BuildModuleResearch 1 UpgradeResearch 2 UpgradePlanetArtifactL

4 Replies 2,125 Views

[quote]Thanks.By reviewing (Studying the differences) the statistics of the game I played against the PC I found tips very similar to what you are Suggesting Cabezone.[/quote] I'm not sure if you're aware of this, but replays of every game are automatically saved. You can review them to see exactly what everyone was doing at any point in time, including their opening build orders.

29 Replies 14,999 Views

[quote] spawnShips minFleetPoints 25.000000 maxFleetPoints 30.000000 requiredShipCount 0 randomShipCount 5 randomShip type "FrigatePhaseLight" weight 2 randomShip type "FrigatePhaseLongRange" weight 6 randomShip type "FrigatePhaseHeavy" weight 6 randomShip type "FrigatePhaseAntiFighter" weight 3 randomShip type "FrigatePhaseCarrier" weight 5 spawnShips minFleetPoints 40.000000<br

5 Replies 4,259 Views

[quote]I just ignore them, let them take out my planet or whatever, then they go away. I can use the 5,000 credits I spend bountying on something more worthwhile.[/quote] like rebuilding a planet ;p

67 Replies 34,812 Views

[quote]You hold down the shift key while right clicking where you want to go to[/quote] Wouldn't recursive imply creating a loop as opposed to simply adding to the queue that hopefully everyone knows about?

17 Replies 9,096 Views

[quote]Vasari: NOT VIABLE 1v1 on most maps.[/quote] one day later... [quote]So I played as Vasari 1v1 for the first time today[/quote] It's great to start discussions about potential balance problems, but there's no need to act as if you are the definitive master of the game

63 Replies 24,740 Views

If I had max resources, instant upgrades, and "an insane cap on my planet structures" I'd have Novaliths raining down death within 10 minutes. There's no way I could possibly go 10 hours with that. That's an extraordinarily long power trip.

35 Replies 28,257 Views

C:\Users\[YourUserName]\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\ is a Vista path C:\Documents and Settings\[YourUserName]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\ is the equivalent on earlier versions of Windows

23 Replies 17,785 Views