Pigeons

Pigeons

Joined Member # 3051618
1 Posts 2 Replies 54 Reputation

[quote]Part of the problem is that the "coming soon" signs have collision data -- which is to say, if you plop a turret down in front of a retreating capship, said capship halts dead in its tracks. [/quote] I guess, considering it hasn't been done already, removing the collision data isn't a workable solution? I don't like having to replace my "coming soon" signs all the time :( [quote]Be believe the devs are planning to change them to an in-system thing only (the interstellar

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[quote]I don't think phasic shields ever self-deactivated in beta 4, but it was a while ago and I could be wrong :o[/quote] Is it like this for a reason, or is it actually a bug? Whatever the case I think it should be fixed, as it doesn't add anything at all to the game but frustration. [quote]2) Is not a bug, that's always how it's been. [/quote] Well, I think it should change. :P Not only does it make no sense (shooting at empty space erases my builder

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I played my first game as the Vasari earlier today and I found a few bugs and/or confusing mechanics with them (some are applicable to the other races, too). 1) The first bug is one that makes me never want to research phasic shields as Vasari again... When you research phasic shields, all the civilian buildings are set to autocast it if they are under attack, but once they cast it, they never turn off unless you go in and do it manually! This is problematic because you start losing inc

6 Replies 3,639 Views