CaptainAlias

CaptainAlias

Joined Member # 3051946
0 Posts 7 Replies 40 Reputation

Put refineries on planets with lots of phase lanes going to them. Put trade ports everywhere else.

7 Replies 5,539 Views

My start is as follows, no matter the race: -upgrade home planet -buy 200 crystal -queue up cap ship factory, crystal extractor -2 scouts -metal extractor(s) as you can afford it -first cap ship (I usually take the colonizer and head for anything with less than 5 or 6 pirates, asteroids first) -demolish cap ship factory for 300-75-30 (or thereabouts). This is important because you're not going to be building any new cap ships for quite a while and it also frees up a l

29 Replies 15,177 Views

I've played a few games with this so far and here's what I've noticed: -Trade ports and refineries are kinda ridiculous. The opening part of the game is really a rush for TPs and 2 or 3 planets, meaning TEC is even better than it is normally. Refineries are even more important, as having 2 or 3 can easily bump you into the 3-4 metal/crystal per tick zone. I find pre-TP I've got barely any resources, then I'm very cash heavy after getting TPs, and for the rest of the game if I'm limited

258 Replies 124,672 Views

[quote] You know your game is balanced, when the fan-base can't agree on what is overpowered or not. [/quote] Either that or it means the game has been out a week and the strategies haven't been refined...

54 Replies 28,653 Views

[quote] You don't need a bachelor's degree in spaceship command to beat the AIs in this game, just work through your strategy logically. [/quote] You don't [I]need[/I] a bachelor's in spaceship command, but it sure helps. Also, when expanding you're better off developing planets in sequence rather than in parallel. That is, expand to a planet and build it up a bit, get it cash positive, and THEN move onto the next system. You'll have a much better cashflow if

14 Replies 17,604 Views