Thanks for responding. I don't mean to be rude with this question, but why? Stuff like Transgaming is made around the idea that it takes little effort for a developer to port a game to MacOS and it is mainly just a wrapper that handles all the hard work. There is no separate codebase to maintain or special patches to push, you just press button and get MacOS game, more or less, as Transgaming's stuff wraps all the Windows API calls to MacOS ones. I really don't intend to be rude here
Qapf
This game is amazing and I have to thank you guys for creating such a wonderful title. I was wondering if it would be possible for you to look into using Transgaming's Cider technology to create a Mac version of this game that will run on Apple computers. I know dualbooting is an option as well as trying to make the game work in Crossover Office, but Transgaming's Cider technology would bring about a much better product as well open Sins of a Solar Empire up to a much larger audience. <br
All is fixed, I can actually surf this place now. Thanks
For some reason all of the stardock websites that reside on the 38.99.219.0 ip block including sins of a solar empire, galciv 2, and many other products are refusing connections from the IP block assigned to UC Santa Cruz 169.233.0.0 probably because they look very similar to the private ip space 169.254.0.0 that is commonly used by autoconfiguration for private addresses and someone probably just stuck 169.0.0.0 into the bit bucket. If someone could pass word onto the higher ups at Stardock I w