I would love to see sub system damage for ships. Could work something like the following: Subsystems include: Each individual gun Shields Jump drive Engines Each special ability Everytime a ship loses 10% of its max hull strength there's a 50% change that one of the ship's sub systems will be damages. This way a heavly damaged ship might very well have no (or fewer) guns and thus would be less of a threat. If the ship's hull strength retur
1,040 Replies
558,080 Views