rattletrap

rattletrap

Joined Member # 3053276
6 Posts 22 Replies 466 Reputation

[quote]If I may add, just changing how many rounds the autocannon spews out will not change the damage. If you reduce the damage to less than 10 points per bank, set the burst to 1, burst delay to zero, and the refire rate to 0.100000; that would get the effect you are looking for I think. I'm not around my version of the game to check if that works though, so this is just an idea.[/quote] Ah ok. For some reason I was thinking damage was calculated per hit or salvo fired off.

16 Replies 11,207 Views

[quote]I was wondering if this can be done with the mod tool set (beta) download. Would I be looking in Reference Data -> Game info? What can I use to open the files, will notepad work?Yes it works just fine with the beta toolsetYes look in reference data -> game infoAnd last but not least, yes, notepad will work perfectly.look for the frigatepahseantifighter.entity, frigatepsiantifighter.entity, and frigatetacantifighter.entity files specifically.[/quote] Thanks for the help but I h

16 Replies 11,207 Views

Hi all. This is my very first post on the SoaSE forums and my first ever mod attempt. I'm looking to change how the TEC Auto Cannons work by increasing their fire speed so that they spew out a constant hail of rounds and reduce their damage to (hopefully) balance it out. I'm thinking of how the AA guns fire on BSG. I've never done anything like this before and I was wondering if this can be done with the mod tool set (beta) download. Would I be l

16 Replies 11,207 Views