[quote who="SithLordAJ" reply="7" id="2672385"]also, https://forums.sinsofasolarempire.com/383013 [/quote]' Thanks for the input. I'm a huge fan of the larger maps and don't really like playing on anything smaller. Would it be possible to lower the amount of players / AI and still get the same effect? I also took a look at that thread. Is this what they are talking about? <a href="http://www.microsoft.com/whdc/s
rattletrap
Hey, I'm having the same issue as well. The crashing began when I first installed the Entrenchment expansion back in 2009 and I'm pretty sure that I never had this problem with the original SINs. Since then, I've gotten a new hard drive and lost my original discs so I purchased the Trinity pack and I'm still getting the same crashes but on a larger scale. The game usually crashes (minidump) between 30 minutes and 1 hour of play. I've tried w
I recently updated SoaSE and Entrenchment after a long break. Before the update I was running both games at 1680x1050 but that is no longer possible after the last updates. 1680x1050 no longer show up in the list of available resolutions. The only resolutions that show in the list are 1280x1024, 1152x864, and 1024x768. At this time, I have manually edited my user files so I can play at 1680x1050. I am wonderin
Aside from the noticeable drop in framerate, my game crashes whenever there is a heavy mine presence or an insanely large amount of strike craft nearby. -Game crashes whenever I enter a heavily mined orbit. Generally when the entire build grid is covered in mines. This happens when either me or the AI does this. - Game crashes whenever I enter a heavily strikecraft-defended sector. The entire orbit is nothing but a se
I think I have the same problem. My computer BSODs if I open a program imediately after closing Entrenchment. Vista Home Premium 64bt
Where is this patch 1.09? I checked the download page and all I see is 1.05. Is 1.09 part of the 1.1 beta ?
[quote]Has anyone here played 'Age of Conan'? I'd be interested to hear any thoughts on that MMO. It got good reviews and if I was gonna play a MMORPG that would be the one I'd 'want' to play. I don't really know if it's really any good though.Any thoughts?[/quote] I hear a lot of negative things about it but on the other hand I hear some good things as well. I've been keeping an eye on it at www.mmorpg.com and the user review/ratings keep dropping. It's no longer:<br/
[quote]its not even officially confirmed lol its all hype[/quote] The EA CEO confirming it sounds like an official confirmation to me.
I don't know what's worse.. LA + EA or LA + SOE? Chances are EA and LA will bog Bioware down so much or this new Star Wars MMORPG will become the "NGE2" or LA's fabled dream of what the NGE should have been. Either way, I'm not getting my hopes up to much over this. From what I read it sounded like an MMO, minus the RPG bit. I don't want to see a single player game with a multiplayer mode tacked onto it. These days that will get any game labled as an "mmo". What I'm worried
[quote]Everything launched past the 9600GT has been crap as far as price/performance. A 512 8800GTS is still $150 in the States.[/quote] I agree 100%. I'm still using my 8800gtx 768mb card and I have no plans on upgrading anytime soon. I just don't see it worth buying any of the 9 series cards or the new 280 series. To little performance boost for way to much money. Of course I've used Nvidia cards all my life and I can't see myself using anything but Nvidia. We'll se
I'm pretty sure that *I* am the one chasing them. :p Sorry.. I just got done with a 10 man match, me (TEC) against 9 allied Vasari factions. I had the smallest fleet of all the teams and they still "retreated" even when they had 2x-3x more ships than me in any given skirmish. *grumble*
I'd like to see some voice over work for capital ships. This would mostly be for the cinematic stuff but I'd like to see things like hull breach reports (basically damage control comm traffic). A first person or cockpit camera view for fighters. Bigger planets and asteroids. The planet to capital ship scale is out of wack.
One thing that bugs me is that capital ships look like they're the size of Texas when compared next to a planet. I'd like to change things a little and increase the size of planets and stars to a more "bigger" level. Does anyone know what files I would have to edit? Would I need another program to redo the textures so they fit/look properly? Does anyone know of any mods out there that already do this? Thanks:)
[quote]Anyone tried this with 1.04 yet?[/quote] I have and mine hasn't worked with the 1.04 game so far. The planets and asteroids are opaque. I havn't heard of any fixes for this other than manually removing the modded files. I'm thinking about just doing a clean re-install. :/
Prior to Patch 1.04 I was using the "Texture Pack I - Stars and Planets" mod by Max Tael. After installing Patch 1.04 I noticed that all of the planets (suns, asteroids to) are now opaque. Is there a way to fix this? ^_^
Do planet texture mods work in 1.04? I tried playing after installing 1.04 and all of my planets and starts are transparent (I can see right through them). Is there anything that I need to do to fix this?
[quote]Um , copy over the MT textures dir and the MT install.bat into C:\Program Files\Stardock\TotalGaming\Sins of a Solar EmpireRun the MT install.batJust stick with that , works with any mod as its affecting the vanilla part of the gameatleast by my trying out anyway[/quote] Thanks for the tip. This worked just fine but I have one question. How do I get the old textures back? Are the old textures located in the MT Textures (backup) folder? Do I run the MT Install.bat t
[quote]Any update for 1.03?[/quote] I would like to know this as well. I thought we would be able to load the mod through the game *without* having to modify directories.
[quote]Um , copy over the MT textures dir and the MT install.bat into C:\Program Files\Stardock\TotalGaming\Sins of a Solar EmpireRun the MT install.batJust stick with that , works with any mod as its affecting the vanilla part of the gameatleast by my trying out anyway[/quote] If its installed directly into the Sins directory won't that overrite the older texture files? I'm just wondering because the install makes a backup folder for me. I was hoping that 1.03 would provide easier
"-Can now mod in different textures without copying the entire texture directory." Did this part get left out of patch 1.03? I'm trying to get Texture Pack I - Stars and Planets by, Max Tael, to work but so far I havn't gotten very far. I'm going by Method 2 for installing the mod. Method 2 : Allegedly, v1.03 will allow us to use custom textures without copying the whole 1Gb+ Textures directory into the
[quote] Just one typo here can break your mod, so test often and use back-ups.[/quote] I've done that plenty of times mostly because of an extra space. :D [quote]One thing to note:I have done this exact thing in my mod (The Mars Effect) and one thing I will tell you to *not* do is to change the PreBuffCooldownTime variable. It will affect game balance (requiring you to also change bank damage, which will in turn affect how much the tech bonuses increasing fire rate and damag
Thanks again for the help. It seems to work fairly well except for the occasional stops but I think that is due to the ship-to-ship angle though. One other thing.. I'm looking at the Advent MBP and I'm wondering if it's possible to remove the lasers and missiles and replace them with beam weapons? The ship would end up having all beams at that point. I'm guessing the weapon stats and code will stick but the hardpoints on the ship won't match. I'd most likely have
What is the magic number for prebuffcooldown? I've lowered it to one and I get the constant attack rate but the KOL likes to turn it's side and attack with the three auto's instead of the forward beams. Anything between 1.0 and 2.0 redirects the position of the ship to it's side. Anything from near 0.0 gives the auto's -214million damage per shot. I had the right settings earlier but messed them up and now I can't find them...
This is what I have so far. As far as I know this is purely cosmetic and dosn't affect the damage output of the Autocannons. So far the only problem I have with it is that I can't get all of the autocannon banks to fire at the same time and without pausing (I havn't been able to find the right setting in the refire rates). [B]Lines in bold are modded[/B]. Weapon WeaponType "Projectile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND
[quote]If I may add, just changing how many rounds the autocannon spews out will not change the damage. If you reduce the damage to less than 10 points per bank, set the burst to 1, burst delay to zero, and the refire rate to 0.100000; that would get the effect you are looking for I think. I'm not around my version of the game to check if that works though, so this is just an idea.[/quote] I found a few lines I'm not sure about, along with the ones you mentioned. BurstCount 1