An interesting article. But, I wonder, if the costs and effort associated with game development and getting the game out to the public are rising, wouldn’t the attitude advocated in this article possibly lead to a loss of pluriformity in the industry, and stifle the prospects of change and innovation over the whole breadth of (possible) genres and games? Since it might as easily eliminate markets, genres and userbases as it does pirates in this text. :NOTSURE: I'd also alike to respond
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