-Lines connecting systems when you zoom out far enough so you can see how systems are connected
Bensam123
[quote] I would like a way to gauge how much culture has spread into your territory. The graphical representation seems a bit too general. Maybe an info card item would alleviate the "am I in full culture here"..or the "I wonder if I have enough to stop that creeping blue line from pushing out my creeping green one". I would also love to see a sin'o'pedia added to the game. It would give people something to read as well as important information like unit armor types and artif
When was the last time you played DoW? Arrogance has nothing to do with skipping over quote wars posts. When people forgoe discussing the issue in a general sense and only wish to shoot down bits and pieces of someone elses posts, they aren't actually after discussing the issue and when all is said and done, even if you prevail, they don't care enough to actually take it to heart. "Unfortunately, you don't have the guns to back up your arrogance. If you actually read the earlie
[quote] -Add a button for scuttle. I had to find it in the key bindings. That already is in the game. Select the object that needs to go poof, hit the orange striped bar in the bottom centre of its "portrait" on the interface. [/quote] Awesome, couldn't find it.
-Add a button for scuttle. I had to find it in the key bindings. -Add self-destruct for capital ships. -Add area effect damage and damage for capital ship destruction. -Allow users to view eye candy of ship to ship combat from further away. I have to zoom in quite far to see the actual fighting and then I can't actually control the battle. -Ability to turn a planet into a death star of sorts with a final research :D -Upgrade to allow buildings to mov
Glad devs actually want to hear what the users think. There are very few companies still like this and feedback that is wanted is a very good sign of a good company imo. Suggestions: -Rebalancing to make races unique rather then slightly different -Join in progress --Games I noticed last a really long time. I propose allowing players to join games in progress, optional of course. It's more of a player vs computer thing or teams (I don't think it would be possible w
Indeed. I skipped past most of the post's cause they just looked defensive without any actual discussion of the actual issue. I found this game to be very good as well. No one seems to compare this to Supreme Commander, but it's a lot like that... only in space... and only you can actually have epic battles without your computer grinding to a halt. That said, I hate the sort of balancing used in this game... mirror balancing. There is true balance, mirror balancing, and rock-pa