I think the structure capping should be back in and make it so that the capped structure works for the player who captured it. Think of capping a repair platform, defense turret, etc mid battle or a resource extractor. Or a novalith cannon and turning it ion its owner. Structure cappping adds another layer of tactics.
gundamgoth
I really like the idea of changing them to rouge, perhaps partially destroyed planets
Personally I think there should be an option to increase the titan limit for large and huge maps. A scalable limit for those of us who want to conquer the universe through sheer might!
1. Rise of Nations/Thrones & Patriots I love this game I still play it often, this is what the age of empires games should have been, great depth, excellent meld of turn based meta on the map and real time. So many features like the unit time with change the different bonuses per country, cards with bonuses, etc...a great game. 2. Star Trek Armada II ONe of the few times I like the sequel more than the original, in particular the
I like all of the ideas posted by frogboy, and would like to add just one more. Increase the PJI's radius to that of the gravity well of its planet and buff it to something more useful like a minute or so of not being able to jump possible have a system of stacking higher time delays through research, but it should at least cover the entire gravity well.
I am just getting started using the galaxy forge tool and I'm working on a 2v2 map. I was wondering if anyone could give me suggestions of how far apart planets should be placed? I'd like it to be a moderately paced map not to fast, but not agonizingly slow either.