Britoner

Britoner

Joined Member # 3054260
2 Posts 12 Replies 310 Reputation

[quote who="Darksxx" reply="35" id="2405226"] My play style and the friends I play with are totaly non diplomatic. I understand if you play by yourself that diplomacy may have its upside for that type of player. but for me ...[/quote] So basically diplomacy has no place in this game and the developers are wasting their time on this add-on because it doesn't suit your play style?

45 Replies 82,511 Views

[quote who="Darvin3" reply="4" id="2405047"]It's a subject of heavy debate as to whether you should demolish your capital shipyard or not. Some people say just to demolish it, and rebuild one later if you need another capital ship. Others say to only demolish it if you need the logistics. You really cannot afford to shell out money for a logistics planet upgrade that early in the game. To answer your question, you're not alone in scrapping the capital shipyard. <b

41 Replies 57,252 Views

No I mean I tend to scuttle the capital ship factory because it's taking up much needed logistic slots while not being used in the early part of an empire build. One of the first things I do is upgrade logistic capacity but it's always seems to be in short supply. I suppose I should just role-play and keep the CS factory.

41 Replies 57,252 Views

Hi. I had this game for some time now but having not played all that much I'm still a bit of a noob so excuse me if this is a daft point. ;) Everytime I start a new game I obviously want my free capital ship so I build a factory. Invairably though I end up demolishing it as I'm short of logistics slots and it's going to be a while before I can afford another CS. Do others do this? It seems a bit lame and 'unrealistic'. Personally I don't see

41 Replies 57,252 Views

I like the idea of the extra planets but why should the type of planet have any effect on the number of asteroids it may happen to have orbiting it? I suppose the gas giant could be an exception but why should the fact that a planet is forested , <span style="color: #ffff

1,334 Replies 3,505,821 Views

Hi all. Can anyone tell me what can and what cannot be modified in SoaSE? For example I read on these forums that it's not possible to change the A.I. Is that true?

3 Replies 3,380 Views

A minor way? I hope this is a reference to 1.03 only. Just started another game and one of the A.I. offers a trade deal, which I accept. When I suggest a ceasefire and I get a sneering reply of 'no chance' or similar. surely a ceasefire should occur before any diplomacy...or at least any treaties are agreed to? Bonkers.

72 Replies 34,495 Views

[quote] When playing unlocked, the fact that the other factions start at a 0 allegiance seems wrong. It immediately makes them all your enemy instead of all starting at an even footing. The alliances are unlocked and so should be (IMHO) undetermined, thus start the allegiances at the 50% mark. That way you can maintain some and let other slide. [/quote] Totally agree with that. Being at loggerheads with everybody from the off doesn't seem right.

72 Replies 34,495 Views