harpo99999

harpo99999

Joined Member # 3054274
14 Posts 7,187 Replies 33,192 Reputation

alaknebs, it might even be WORSE if ms for some STUPID reason decides to remove old patches, then with the patches NOT available, BUT NEEDED for updating, then the customer is STUFFED harpo, the ghost NON-subscriber

38 Replies 129,097 Views

[quote who="Wizard1956" reply="15" id="3574369"] Quoting DrJBHL, reply 7 Pro and Business can hold off installing updates for 8 months (that allows testing and integration by IT Dep'ts...but then they have to install as well. And what happens if one buys a used PC or laptop that has Pro on it that gon

38 Replies 129,097 Views

[quote who="tinchek" reply="111" id="3573007"] Hi, I am new to modding but a longtime SoaSE fan. My question is, as I have never modded anything except a Titan Quest weapons map, how would I go about adding upgrade points to starbases? And Bank targets? Rebellion 1.82 [/quote]the game engine limits the starbase upgrades to 10 ONLY( in one of my personal mods I had tried to give starbases more ugrades, but the engine only allowed the 10 to actually work), target banks mig

120 Replies 1,354,337 Views

mike, does STEAM flow in the tablet? if yes then rebelion should work, if STEAM does NOT flow then no rebelion will not work, as the rebelion uses STEAM to install and requires STEAM flowing to run, but other than the STEAM requirement and the extra units/dlc trinity and rebelion are practially the same game Harpo, the ghost NON-subscriber

5 Replies 25,624 Views

I forgot to turn of the testing 'Debug' line in the sinsref.txt, before uploading it, and all that is needed is to edit the line that reads 'Debug' to NOT say 'debug' eg 'dbug', 'ebug', '' etc also you can edit the preceding lines to the exact version of sins/rebellion that you have by altering the NUMBERS in each of the first four lines (the number is the exact sins/expansion version number the same as its mods folder number) Ha

3 Replies 6,241 Views

and for an even fainter hope, that ironclad will FINALLY get the issues fixed involving the MAPS in rebellion (see https://forums.sinsofasolarempire.com/426813/page/18/#replies for furtherr comments) harpo, the ghost NON-subscriber

4 Replies 47,691 Views

SINS 2 has not happened YET, but way back in the pre-history there WERE rumours that there might be a possible sins 2 AFTER the sins of a dark age got boring for ironclad harpo, the ghost NON-subscriber

4 Replies 47,691 Views

and after I had removed said 'updates' AND hidden them, they were re-installed, I have since re-uninstalled and re-hidden the same 'updates' along with the 35 language packs that I had also hidden, but so far have not re -booted the computer to see if M$ is FORCING said 'updates' by any and ALL means. harpo, the ghost NON-subscriber

41 Replies 143,649 Views

battlelust_theta, I think in the modding area of the forum there is a post by myfist0 that has the modding instructions and resources (including ships converted (from memory) to obj files and in a zip file), it might even be among the STICKIED threads at the top of the MODDING page but it was DEFINITELY by Myfist0. from what I remember from MAAANY EARS AGOO the mesh files needed an importing script for one of the bigger editng programs to even be able to load the files to alter them g

204 Replies 844,772 Views

from my text/bin gui thread reply 208 ( https://forums.sinsofasolarempire.com/353296/get;3194463 ) the link to the rebellion compatible version is here and it 'should' continue to work with any future updates to ANY of the expansions, BUT it REFUSES to convert files in the program files folder tree to

3 Replies 4,566 Views

there are several ways to do this, the quickest and dirtiest is to edit the racetitan entity and change the MESH name (and yes in the TEXT mode(so you can easily check and change at need) of the files and in a MOD (so you are not killing the base game)). harpo, the ghost NON-subscriber

3 Replies 4,566 Views

battlelust_theta, which expansion/version of the meshes are you after?, I have just checked my personal master set of reference files of both vanilla and rebellion (on the CapitalShip_PSIColony.mesh(also checked the entire list of vanilla meshes that you listed and all had converted to text ) and both had converted to text orginally as far as importing the meshes to other programs, I have no experience, but Myfist0 would be the best to contact regarding that as 'he' has alread

204 Replies 844,772 Views

from memory, the ship and fighter meshes have all failed to convert for me over the years since I started working on my text/bin utility, but I do not remember the planet modules giving any errors, BUT these meshes failing to conver BACK to text suggests tere is a NON-lineararity in the convertdata exe's bin/text conversion routines. harpo, the ghost NON-subscriber

204 Replies 844,772 Views