[quote]Important question. What maps do you play when you guys do the above strategy? Large maps?[/quote] I think the largest map I have played was a 37 planet game, so medium, and it was vs AI not versus a human opponent, though I don't imagine my strategy would be much different vs a human opponent, especially since using this the AI didn't pose any threat whatsoever, and i had so many resources i ended up building 2 of the interplanetary superweapon cannons and would randomly fire at
Crash486
[quote]Oh and I'd say that tactic is more of a "chain" than a "leapfrog" - since he's not bypassing anything but going in sequence?Well ya he is chaining his commune towers. but he means leapfrogging as in when a planet goes neutral he jumps to it and repeats the process.[/quote] That's still not leapfrog, that is an example of a chain reaction or a chain. Leapfrog... would mean he jumps over the planet and attacks the next one? Bad analogies aside, its still not really a strategy so mu
[quote]You realize you are alking about various high level techs and high level capitals to counter something merely costing 4 pop points and eaisly spammed from the beginning of the game, right?Sure once i get the tech up to speed, not much is a threat to the vasari, but early game they are ridiculously vulnerable, as they are outnumbered, and outgunned as i just said.1.5 times the number of ships you have, even if all of them are weaker than yours, they still have a lot more firepower / overal
In an FFA with unlocked teams, can you have shared victory or can only one person win the game?
I didn't get a chance to try yet, I didn't see the post until this morning at work. It will be another, 9 hours before I get a chance to get home and actually start fiddling with it.
T[quote]Bottom line: Tactically, bounty can influence my targetting decisions, if it's sufficiently lucrative and relevant to my present situation. Strategically, it has no influence on who I will attack. If I attack somebody because he has a high bounty, it will be because I want to hit him while the pirates are hitting him, not because of his bounty, and I would do the same thing if another human player were hitting him even if he had no bounty.[/quote] ^This Primarily, I thi
[quote]in the last game the other guy refused to quit after his partner got destroyed, and set his captial ship to phase around the universe, just to troll us on a useless hunt when we already had every planet in the game.This reminds of me the infamous game sore losers would play in StarCraft called "Hide the depot."[/quote] I loved playing hide the depot.
While I can stand the frustraion of the OP, and I think I would be pretty pissed off too if my enemy left when the going got bad, I have to sympathize with the so called "noobs" as well. Honestly, this game takes far too long to complete if its going to be one sided throughout the entire game. 4 hours is a long time to sit and stare at your computer screen frustrated as you realize you've had no chance to win since you made that first mistake at the beginning of the game where you didn't reserve
I start each round by building 2-4 skirmishers with my capital. I always start out with the Evacuator capital because of its colonization ability is really convenient right off the back, and late game it's Drain Planet is amazing. Use that small fleet to take any surrounding asteroid-type planets. Build 1 weapons lab to unlock Assailants and add 2 to your small fleet and that should be all you need to take a few planets. Since assailants are available first tier, its deffinately very worth it to
Well last night, my friend came over with his laptop, and with the router properly configured, he was able to host a game via my network. So it has been confirmed that the problem has to lie with my computer. Its a pretty old computer, and its been heavily used in its lifetime. It's had multiple different anti-virus protection programs, including both mcafee and norton. Both of those are removed as of now and I am currently running Avast. It's had multiple different anti spyware programs includi
Yes, its a static local IP and it is configured correctly. Port forwarding aside though, why would it not even work when I bypass the router altogether? Doesn't that denote that there is something on my computer blocking my ports?
Yes, I am sure that my modem is just a modem. My previous modem was was DSL modem/router combo (2wire 2701) but I recently switched from DSL to cable. The cable modem is only a modem (Motorola SB5120) and not a modem/router combo, so I had to buy a seperate router (linksys WRT54G). Also, I have forwarded tcp 6000-6112, there is still no change. I disabled UPnP on the router itself, and deactived anything pertaining to the router firewall. I still can't host. I have even tried bypassing
...2 of the guides say TO use UPnP. In fact... it says it in the multiplayer checklist, to use both UPnP and forward port 6112. Monk's guide says to disable it on the router. It doesn't say anything about not running it on your hosting computer.
I'm confused though, if you have UPnP and SSDP set to automatic, and you try to connect directly through your modem (as opposed to through a rotuer) what would reasons be for it not working? When I tried hosting with no router, I would actually time out and get disconnected from game server.
That's a negative, no one can join my games. When i bypass my router, it won't even let me host, it will just time out and disconnect when i attempt to host a game.
For the life of me I cannot seem to host my own multiplayer games. Some specs. Every time I try to host a game no one can connect. Things I have tried to fix it. UPnP is automatic and enabled. SSDP is automatic and enabled. Port TCP 6112 is forwarded using a Linksys WRT54G Local IP is static. Windows firewall is off. No other software firewall is on. Tried using a different ISP (DSL) and a different router (2wire 2701). S