FranKdaRABBIT

FranKdaRABBIT

Joined Member # 3054814
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[quote who="Persiano" reply="23" id="2059493"]I know you get this question ALOT, and you are probably going to get agitated when you read this but... if you (eomega) had to give a theoretical date of when your mod is more or less finished, what date would pop up in your mind? Not anything like, 30th of April or anything but you get the picture. Think of it as a release date as they make on all games out there, its not precise and not too farfetched either. I hope i atleast get an answer in mo

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Hey, i just want to say hi again and great job on the progress. I see that the request for a beta is taking up some room here on the forum... I hope those certain people will realize that a red (not yet) was right in front of their faces. I like the fact that you want to make this mod go the extra mile by making it look as if it was the original game itself(or close to it). If you need any ideas on some balancing or certain game play issues, feel free to ask. :CONGRAT:

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These are my opinions on the space gates being included in the mod. I still don't like the idea of using space gates or super gates to go to planet to planet within the same solar system. Just to win, all you have to do is send a masive fleet of smaller ships through each gate early on in the game. Sure you can have the iris researchable, but i'm sure that may come a little after setting up the space gate. If by all circumstances the space gate is included in the mod, travel should

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I just want to say great job guys on what you've done so far, keep up the good work. :CONGRAT: Just a thought, but is there any chance in seeing the Asurans using a version of the Atlantis city in space as like some capital ship?

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Hyperspace tech would be very cool to use, but the thought of sending a fleet that dwarfs a planet breaks the mood. Maybe there can be a attribute to a home planet that prevents incoming long distance hyperspace jumps. This can push it to nearby planets so that you are aware of an impending attack and can counter by recalling your avalible fleet for an epic battle. For sure to hyperspace to a planet will have to require certain perameters: Explored/ Later on> can hyperspace to distant p

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Well, all that popped into my head. If you haven't thought of any part of the game, I may be able to help pull a few more thoughts out of my head. Defensive structures: Tech Tree: Ships lists(friget, large friget, and cap ship): Artifacts: Superweapons(Ex:novalith cannon/to midway for increased income...)stuff like that The pirates could accualy be Michael and his hybrids> makes sense And much more....

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I love how the ship or ships are developing. Keep up the good work. Here's a quick thought, the Vasari use phasic missles in the game... Y not incorperate it in the same thought as the drones. Make the Asurans tech tree which improves the chance to bypass sheilds. The Advent primarily use engergy tech(beam, plasma, burst laser), which would be best for the Wraith. The Advent also have the largest fighter based force in the game. This makes it great for the Wraith darts. Finally there is

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Oh, I didn't realize that till now Eomega. I still think they use both... perhaps the dadelous class has a secondary bridge like the Auroa class battleship. I still haven't seen the Ark of Truth yet, is it any good?

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i'm sorry, but you already have the bridge on the ship... I just want to get that straight with everyone, since a lot of people think that it is on the top rear of the ship and not in the middle section. [img]http://i245.photobucket.com/albums/gg70/frankdarabbit/deadalusbridgepointout.jpg[/img]

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The mod for the star wars empire at war, "stargate at war" [link="http://empireatwar.filefront.com/file/Stargate_Mod;83081"]WWW Link[/link] could show a few ideas for station designs and how it shows shield stress. I'm looking forward to the release of this mod because I'm a huge fan of the show. If you need any ideas about ship, weapons, gameplay, and/or races, then bounce your thoughts off me.

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