Ryugi

Ryugi

Joined Member # 3054861
0 Posts 45 Replies 59 Reputation

I dunno about polling being bad, per se. The polling would more easily allow the Team to get feedback on things without having to wade through pages of posts on a single topic. That, and it also allows them to see very quickly what the general consencus for something might be, not only after they add something, but even BEFORE they add something as well, should they choose to share something like that with us.

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Well, its good to know that these things are being noted and kept in mind for future releases. I can understand if you're more busy with getting things out the gate than revamping old stuff. That's perfectly understandable as balancing old content while trying to add new can be very difficult indeed. So, consider the matter closed with me for now. I'm just glad to hear its been noted and considered for the future.

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I'm hardly whining and complaining, friend. To be honest, I'm worried more about seeing the Defiant fit into a role that she's best suited for as far as the mod is concerned. The Mod Team is very welcome to their own opinions on things (they did all the work after all), and I suppose in the long run that theirs are the only opinions that actually matter in any way. But in the same way that they are entitled to their opinion, I feel I should have the right to have a

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[quote who="psychoak" reply="1273" id="2379072"]The Defiant, an itty bitty little frigate, survived a sustained battle with a full blown cube that wiped out most of the fleet sent to stop it, including the admiral's flagship. The Defiant is thus one tough mother fucker. Failed in fighting the Borg, or they just under-estimated them and sent too small a fleet? Try to stay realistic while forming your arguments.[/quote] I'd say its more realistic that they sent every s

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Ok Shimmer. I get that you're using arguably canon facts to try and disprove my idea as being a logical solution. However, I'm trying to go off of it from a gameplay perspective, and I don't see how my idea is a "lose lose." The Akira isn't the Sovvie. As far as I can tell, the designer built it as a carrier/gunship to fly with a fighter wing and privide heavy support with torpedo volleys and phaser fire. I'm not aware of it being designed to fight the Borg, sp

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It just seems that a big ship like the Akira is more suited for the Cap Ship Slot than the Cruiser Slot. Really, having the Defiant as a mean little Cruiser Killer compliments the Capital Ships very well. I remember a discussion about different types of weapons and damage, where the classification of a weapon's type effected damage to a particular kind of ship. The biggest thing I see here is people are afraid to gimp the Defiant, or make it a god ship.

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[quote who="Ryugi"]The Defiant shouldn't be wimpy by any stretch of the imagination, but it shouldn't be able to utterly destroy everything as a sort of super-tier starship either. The Defiant is easily the ship with the biggest "Hero Complex." However unpopular as this idea may be to some of you, I think it still has merit. ********************************* Personally, I'd be more for the idea of the Defiant and the Akira switching places. The Defiant

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The Defiant shouldn't be wimpy by any stretch of the imagination, but it shouldn't be able to utterly destroy everything as a sort of super-tier starship either. The Defiant is easily the ship with the biggest "Hero Complex." However unpopular as this idea may be to some of you, I think it still has merit. ********************************* Personally, I'd be more for the idea of the Defiant and the Akira switching places. The Defiant could be a cruiser (don't

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I'm not so sure about them being invincible. In the first release before the patch, they were definately too strong, and I was all for toning them down and giving them a bigger attack radius. That is exactly what they did in the latest patch, however, fully upgraded starbases still need defensive structures on top of them to make them a challenge? That just doesn't seem right to me, you know? It will always come down to tactics and who has more resources to replenish defea

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I second the starbase weakness thing. After singking that much cash into something that big, it should be able to address an attacking fleet more easily than they do. I'm all for the range expansion, and I think its perfect, but the damage and health should probably come back up a bit more, and if not the health, then certainly the damage. If you sink tons of money into defending your systems rather than spamming loads of ships, it should be worth it when your enemy comes

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That kinda defeats the purpose of clones, then. Any smart player will just look around to find the real ship and attack it. The Negh'var actually calls in ships that attack, even if they're small ships, they can still do damage. If you're going to add the counter ability to the Nebula, it should actually have them do some damage. Either that, or find something else that works. EDIT: Though, if the game MAKES you attack the fake ships, tha

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Some sort? Yes. Accurate? No. Originally they had a cloak that was a big blue sphere around the ships, sorta. However, you could still tell there were ships in the area, and what kind they were. You just couldn't fire on them or do damage. Therefore, it wasn't really something that they wanted to keep.

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Ok, so in essence, you're counting Akiras and Vor'chas as "Cap Level Ships" without having to do the research in Cap Ships to acquire them, and only the fleet cap? That's understandable, actually, as both of them are major ships for their empires.

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I think the Akira is powerful enough as is, so I'd think its abilities should be based around its squadrons of fighters (Assuming they add these), rather than making the ship itself more powerful. Perhaps something like making them more powerful, or instant production of them or something. If the fighters/bombers get added in, a small force of several Akiras would still be able to do significant damage, even with the upkeep cost, and even then they could be supported by a fleet

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Personally, I'd rather have a mixed fleet of ships than a single ship dominating the battlefield. That is why I usually mix B'rels, K'vorts, Vor'chas, and Cap ships together to for my fleet. I'm all for the Akira having a small force of fighters though, as well as being able to attack for itself, as long as that doesn't break the game in any way. I think that would make up for the super high supply. However, its so strong in attack power, its almost like a Cap Ship wit

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Why do you need to look for a spammable ship? The Akiras might be heavy on the supply now, but you don't need a ship spam to win battles. If all you did was rely on spam tactics to win the game in the first place, that seems a little sad in my honest opinion.

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I'm very happy with the gameplay changes, especially the starbases. Though I haven't seen them battle a huge fleet yet at full power, so I'm wondering how they'll do against that. I'll totally have to play as the Feds soon to see what's changed with them.

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I must say I'm rather pleased with the new Stations. They're still expensive, but can still do damage, and have a much larger attack range. I also like the new stuff for the Klinks. The Battle Call ability for the Negh'var is pretty sweet, and doesn't seem easily spammable either, which is good. I also like the new research. I haven't gotten a chance to play as the Feds yet, but I'm sure I'll find some fun new surprises in there as well.

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Shimmer, did starbase range get changed at all for this patch? I'm really worried about them becoming useless structures after their HP and SP getting more "ballanced." Right now they're still defeatable even when they're very powerful, despite paying an arm and a leg for them. I would hope that if their strength has come down, their price has also dropped in an attempt to make them more viable structures for one's economy. That, and I would really hope they go

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