IonFONE

IonFONE

Joined Member # 3054997
1 Posts 2 Replies 109 Reputation

Makes sense that you'd get taxed when sending credits to allies. On another note, I was talking with a friend about this game and he mentioned Hegemonia: Legions of Iron. We found his old CD of it and tried it out over a LAN and I'm amazed at how similar it is to Sins. The game's scale is much much smaller (compared to 100+ planet maps), but I'm having a blast playing the co-op campaign. It literally does what I stated earlier: puts both players in control of the same civ at the same

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Wow. I had totally forgot about World in Conflict. That game really does shine when it comes to the multiplayer aspects. Looks freakin' amazing as well. I guess that latter part of robosextoid's post sums up the best alternative to allying with friends. Only problem there is you're really dedicating your role in teamplay, as opposed to leaving it open to change when support is needed. Is there a 'fee' to sending resources to another player over the diplomacy screen? If so, there's

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I'm just wondering, and didn't happen across this while searching, but how feasible is it to implement a multiple player-per-civilization function/game mode? Maybe even in a future expansion as a game type. For example, a friend of mine who enjoys managing economic & research aspects of the game over fleet combat focuses on developing planets and spending credits towards research. At the same time I'm able to build my fleets and use them on a front without having to worry too much abo

8 Replies 5,687 Views