So it's gonna go demo->1.04->1.11?
Sideshow_
English isn't your first language, is it? Not sure where you think I criticized you for using vulgar language; I was criticizing you for insulting your critics. Anyway, this will be like the tenth post in a row which is just us, so I'm gonna stop feeding you now. I'd suggest you read up on what your talking about (such as the damage modifiers different ships have versus different ship armours) before posting more, but do you think that would be useful?
[quote]Eh? I used exactly the same language you did. That was kind of my point.That's funny, because I did exactly what you did FIRST in reply #42. Not only do you use vulgar langauge, you also resort to lies huh?[/quote] What?
Eh? I used exactly the same language you did. That was kind of my point. EDIT: Awww, you editted out your comment about my lack of manliness.
They aren't my numbers - I'm not archpsi. I'm happy to take him at his word though, and accept the figures he's claiming. I wouldn't, for example, baselessly call him a liar like a tactless piece of shit would.
[quote]Please provide an official link from the developers proving what you are claiming because I think you're just making it up. I have a hunch you may be referring to attributes before patch 1.03.[/quote] Since none of the ships in question have changed damage type / amount in 1.03 it doesn't make any difference. How about you get off your ass and look it up yourself. it's not hard. HINT: It's in the forum. HINT: Forum has a search function.
Am noticing more about AI targetting that I'm not liking so much: It'll target ships which are out of range, while there are ships in range. It does this even when your ships can't move due to abilities. Which brings me on to: can't we have 1-click ability activation for fleets? The toggle between Move-and-fire and Stuck-and-fire-better for Assailants is not fun (and it's autocasting is terrible). I'm used to tab-f-tab-f-tab-f... for Eldar in DoW, but there you are unlikely to have
[quote]The Jarrasul Evacuator doesn't have any Phase Missile launchers. Phase Missile upgrades are worth zilch for this ship.[/quote] "Last night against AI I fought my Evacuator (L6 or 7) [b]and assailants[/b] versus his Radainc e(L2) and disciples."
How do you 5-pool 18 zerglings? 5-pool gets you 6 and a trailing 2. Or do you mean he's cheating?
Last night against AI I fought my Evacuator (L6 or 7) and assailants versus his Radainc e(L2) and disciples. I had tier 5 phase missiles, he had steal AM. He completely ripped my cap ship apart. I assume it was the Radiance doing all the damage; my guy went down ridiculously fast. Right after the Evacuator died my planet killer cap warped in, and as it was only L1 it lasted a hot second. I was just letting my assailants shoot his disciples though, which I won't be doing next time. FF
Sorry, my point was more that no matter how you change the game people are going to find out ways to use the system to their advantage, which I think was beside your point :) If you're interested in a more defensive game then you could use the new options in 1.03 to tailor the game to the one you want: I suggest changing build rate and ship speed.
A ceasefire won't help anything, it'll just move the goal posts. For any set of rules the game runs by, people are going to analyse them to try and gain an advantage on the opponent. Take the ceasefire for example: I take it this applies only to other players, and not the independent planets you want to take over at the start? Well in that case, I'm gonna come and take planets near you before I take them near me. Then I'm going to work back toward my home. You aren't allowed to take
So you think you're gonna buy it, blamin8or?
[quote]I pointed out what is clearly an exploit. I don't care what you think because you don't really care what I think.[/quote] I pointed out what is clearly an exploit (Blitzing). I don't care what you think because you don't really care what I think.
[quote]Ultimately, any competitive scene ends up wanting the game to be just like the last game they played, or wants the game to be changed in a way that works for THEM, not to find a game that THEY work towards.[/quote] Irony meter: pegged
*cut to backgammon game* Opponent builds a prime covering the home zone before hitting one of BDBF's blots: Listen to the cries of "Unfair!" and "Exploits!". The wailing! The gnashing of teeth!
Thread delivers
Ah, I see. So as soon as the builder gets there and starts building it you can blow it to pieces? That makes sense. Also, disregard my final sentence, I clearly can't read intro paragraphs.
Thoughts, suggestions (when is 1.04 btw ;) ): -New Market System: Looks interesting. Could a propagation delay be added for your influence on the market to other players? At the start of the game it's pretty common to buy 200 crystal on the black market, and as it stands the first player to act (which I think is most likely the one with the fastest computer) will get to do it first and therefor get it cheaper. Adding a delay (say 5-10 seconds) between your actions on the B
That's what I was referring to - once you take said planet off them you still need to search to get the artifact.
You could always give yourself an AI player ally in your team.
If you select a ship (or ships) and hold down Alt then you'll be able to see it's range.
[quote]That's actually a really good question, Dante - what effects would moving your capital to an asteroid have? [/quote] I don't think you actually *can* make an asteroid your Capital. Or am I thinking of a dead asteroid?
You don't have to explore 100% to get an artifact; you get a chance to find the artifact at both attempts. If you don't find it with the first attempt, then you may with the second. I usually do the 50% research on all my planets, then do the 100% on the ones which I didn't find an artifact on. I *think* that if you capture an enemy planet on which he found an artifact then searching is guaranteed to find it, but I have no conclusive proof. Anyone know for sure?
It looks to me that the AI will automatically do an economical focus-fire with a fleet of LRMs - and from my experience it has felt more efficient than manualy targetting. Manually chaining targets guarantees you get the order you want, but you generally waste a ton of missiles to overkill, whereas the AI seems to take into account target hitpoints and only fire at it sufficient ammo to kill; it'll then have any ships which would be firing excess missiles target something else for that volley.