Miking

Miking

Joined Member # 3055438
1 Posts 12 Replies 101 Reputation

I usually have my Frigates focus fire on enemy frigates and cruisers, while my caps take care of other caps. To each their strength I guess.

17 Replies 9,024 Views

Piracy is a huge problem. Most of my friends who have played Sins have done so because "it fell off the back of the truck". What does this mean though? I doubt they would have gone out and bought the game like myself. It's selfish, but I'm not a fan of piracy for one main reason: There's less people to play online with. The best defence against piracy is to make a really compelling online game and make it worth paying for. As for the system requirements, I'm loving it. I can pla

47 Replies 47,251 Views

Gap generator good sir! Either as a tactical defence or for your electronic warfare ship. For those who haven't played RA2, the Gap generator hid the units within it from radar scans. I was thinking a unit which could hide ships within it's radius for a certain amount of time at a cost of anti-matter. The structure could use passive hide within a certain radius.

1,794 Replies 4,180,655 Views

Age of Empres 2 has a neat but rarely used feature that allowed two players to control one team. It was rarely used because the size of AoE2 was limited and 1 team with 2 players was still inferior to 2 teams with 1 player. With the size of soase though, two players on one team could really be put to good use. This would especially be the case on multi-star games, as a lot of those battles can be massive. I really enjoy playing with friends this way and on AoE2 we were a

0 Replies 6,494 Views

I am also an Arkkan user, but this discussion has been very fruitful so far. Colony ships aren't that much after all. I was under the impression that the Marza's top gun was planet bombing only. is that the case? I'll try out this strat next time I play and see where it leads me. I usually go for a couple scouts with sensor upgrade and figure out where I am and what I'm dealing with.

12 Replies 9,136 Views

I'd like it if culture impacted phase jump speed. It would give the defenders a bit more of an advantage. That is, if you have a lot of culture between planets, you travel faster. It doesn't need to be an extreme here, but a little bonus would add a little bit of depth to culture

1,040 Replies 565,432 Views