Thanks Kalavier^^
MegaHammerz
Sweet, cannot wait to see this live! Good work!
Nice work ! +1 Karma for you sir! will definately be keeping my eyes peeled for this one!
Hey there, Huge fan of your mod and my friends and I have been playing it for year(s)? long time anyways. So huge props for making this Anyways got a few questions and if they have been answered in the massive 89 pages of thread I apologize in advance! 1. Playing Colonial Separatists seems to be without Phase Jump Prohibitors. No research to unlock it, I do not know if this is intentional but there it is brought to your attention. Colonial Defence forces have it h
cannot wait! Great job!!!!
Nice work! Is there still life on this mod? need any help etc?
Looks amazing, cannot wait for a RC if you will share with us. [e digicons]:beer:[/e]
nice work. Must have! Looking forward to a release, cheers :)
Beautiful work! Will await release with great anticipation :) +1 good sir!
Increddible! Just saw this mod for the first time, nice work! Looking forward to seeing it further on :) +1
Hey Zombie, Thanks for the new build! Just gonna ask real quick did you get a chance to fix the Rogue Support Capital in this patch? I dont mean to harass about it just asking, as i love playing the Rogue faction! Same question for the neutral Entity capture ability. Still dont work for me on some factions so I edit it according to your scriptures earlier in this thread manually. Since there is no listed bug tracker I hope you forg
[quote who="ZombiesRus5" reply="668" id="3015143"] Quoting MegaHammerz, reply 667All I can say is they refuse to dock back in on the Galactica Class when I play. Graphical icon or not. Is it that launch stealth bomber? If so it's temporary and will go away on it's own. If you don't want it to launch disable the ability.[/quote] It is no biggie I only mentioned it in case you didnt know for bug tracking awareness. No post I make should
[quote who="Unikraken" reply="666" id="3015111"] Quoting MegaHammerz, reply 665On colonials I noticed the Capital "Galactica Class" has the ability to launch fighters but not retract them? when I click to withdraw the icon neither changes nor does fighters return. I've not seen the icon change on any of the Colonial ships, but I've never seen them have an issue with actually docking back up. I think the graphic is just the same for both launched and docked.[/quote]
Hey again, Just piping in that the Rogue support shield restore capital is challenged as I mentioned before except now I can add it is 100% of the time and 100% reproducible on 3 machines now. Movement is erratic and abilities fail to fire and it changes from being OK to bad then back again. It is the only ship in the Rogue faction that does this just fyi. As much frustrating as it is that it wont fire the shield restore ability randomly, it is nothi
Hey Zombie, Thanks for the answer on how to bypass the limitation much After trying a few games I think Rogue is very good as niche faction. I do however not think it would be a good idea to also cripple the home planet as well. It seems arbitrary. They still need to get a chance to stand on their legs sort to speak. I do have one issue that keeps destroying any games my buddies and me play in regards to this race specifically. For whatever
Hey Zombie, Just a quick question. Me and a friend is playing your mod in Multiplayer to great satisfaction but for the purpose of human to human multiplayer the 80% penalty on populations incurred when playing Rogue is a bit rough [e digicons]o_O[/e] I am not asking you to change it as much as maybe asking if you could direct me to where it is in the files so I can remove it on a game-to-game basis? I have been unable to find the place where I can adjust
Zombie thanks for the quick answer! +1 for awesome project sir.
Your mod roxxors Zombie, keep up the good work! I have a question though, I cannot seem to find any capture abilities on any races to get the alien spaceships I come across from time to time, yet tonight my TEC oponent arrived in one so AI clearly got it from somewhere? What am I missing? I even tried to play TEC afterwards but found no capture ability there either Help a brosef out! Ill post a observations list if you want once im done testing t
[quote who="Sinperium" reply="439" id="3008998"]In your Stardock Games/Sins of a Solar Empire program directory there are: Entity Files in the GameInfo folder. Entries in the English.Str file in the String folder. Entries in the entity.manifest file. Be sure to change the numerical totals in the String and Manifest files to show the number of entries you deleted to remove the mines. Here's a link to most of the files to remove: http://tgnfo
Another question: How do I edit/mod mines out of the game? how many places do i need to go to get rid of them and where? I could have sworn this question was asked by another on a previous occasion but I have been unable to locate the question/potential answer Any help would be greatly appreciated! Cheers
[quote who="Volt_Cruelerz" reply="388" id="3002403"]If you want to make say, transfer the Cobalt to the Vasari, you'll do the following: Take FrigateTechLight (the cobalt's entity file) from the gameinfo folder. Ordinarily, this is just referenced in the entity.manifest and PlayerTech.entity, but you'll want to reference it in PlayerPhase.entity under FrigateInfo. Put it on page 0 with the other files and increase the count by one. Pl
How do I make one ship from one faction become another factions ship if at all ? or at least duplicate the ship into another faction? Step by step would be greatly appreciated ie in what order to edit what files with what information. Bear in mind I know only bare minimums of modding. I
awesome Ty! will await it with great anticipation!
Is there still life here? :)
Hey JasonFJ Just a question if I may? is there a reason why there is no Executor dread in your mod for Empire now that youre using some of EvileJedi´s work anyways? The model is nice looking and maybe could make it into yours as well? The reason im asking is Empire atm doesnt really have a "Fear Factor" if you know what I mean. When I play against them theyre "just" another race and youve been balancing so superbly its "backfired" in the sense that I dont play thinking "shi